Latest Features - Page 11
Feature The Last of Us Part 1: all performance modes tested, which should you use?
60Hz, 120Hz and VRR modes under the microscope
Feature The Last of Us Part 1 - as complete a remake as you could hope for
The Digital Foundry tech review
Feature Inside Marvel's Spider-Man Remastered on PC - the Nixxes tech interview
How the Insomniac classic was ported from PS5 to PC
Feature Voxel Doom brings 3D enemies to the classic id shooter - and it's brilliant
Adding a new dimension to the game, while respecting the original art
Plus: Ark Survival Evolved revisited ahead of its Switch revamp
Feature Saints Row (2022) PS5 and Series X/S tech review: uneven performance, bugs and modes galore
There's a great sandbox game here - but technical issues come to the fore
Feature Mario Kart 8's new Booster Course Pass tracks betray their mobile origins
An in-depth look at how Nintendo 'remastered' its old circuits for Switch
Feature Marvel's Spider-Man PC - a patch or two away from perfection
The DF tech review, including those all-important optimised settings
Feature PlayStation 5's new 1440p firmware: a better picture for PC monitors
And a potentially improved 120Hz experience on select HDMI 2.0 TVs
Face-Off MultiVersus vs Super Smash Bros Ultimate
How does Warner's Bros.' PS5 and Series X brawler compare to Nintendo's classic?
And there's a Nintendo Switch port too
Feature Halo Infinite campaign co-op beta tested - and it's superb fun
Plus: we tested the PC version on Steam Deck too
Feature Xenoblade Chronicles 3: how Monolith Soft pushes its Switch technology to the next level
Improved visuals, animation and image quality are just the tip of the iceberg
Feature Inside AMD FSR 2.0: the Xbox connection and what could come next
AMD's director of game engineering explains how their temporal upscaling tech was developed
Volition's newly enhanced in-house engine impresses
Feature Assassin's Creed Odyssey, Origins 60fps updates are transformative on PS5 and Series X/S
Digital Foundry tests the 'next-gen' patches
Feature Digital Foundry's guide to getting the best out of Steam Deck docked
Does Valve's portable play nice with a 4K TV?
Feature The Quarry is a motion capture showcase on PS5 and Xbox Series X
But is the Series S version cut back too far?
Feature I installed Windows 98 on Xbox Series X and played a range of classic PC games
Quake! Half-Life! Unreal! Command and Conquer!
Feature Portal: Companion Collection - Nintendo Switch is the perfect partner for Valve's classics
The ports are better than the PS3/Xbox 360 originals - and very close to the Steam Deck experience
Feature F1 22: incremental upgrades improve an already solid experience
PS5, Xbox Series and PC versions tested
Feature Zombie Army 4: the making of an 'impossible' Switch conversion
Rebellion North on bringing PS4's 1080p30 experience to Nintendo's console hybrid
Feature From Software's notorious 30fps stutter fixed - but only for hacked PS4 consoles
A three-line code fix dramatically improves Elden Ring, Bloodborne and more - so what's the catch?
Feature Sonic Origins tech review: glitches and a steep price make for a tough sell
What could have been the best Sonic compilation to date needs extra work
Feature Resident Evil's new PC patches compromise visuals and hit performance hard
If you're not using ray tracing, don't upgrade - it's that simple
Feature Resident Evil 2/3 Remake: PlayStation 5 and Xbox Series upgrades tested
UPDATE: Resident Evil 7's patch added to the analysis
Feature Forza Motorsport: Is 4K 60fps with ray tracing really possible on Series X?
And what else can we learn from the reveal footage?
Feature Starfield's trailer reveals fascinating new tech - and age-old concerns
Next-gen scale, but what about performance?
Feature Horizon Forbidden West's upgraded performance mode is now the best way to play
Guerrilla Games reveals how it delivered a dramatic improvement to image quality
Feature God of War's AMD FSR 2.0 upscaling takes on Nvidia DLSS
The next-gen upscalers stress-tested - which works best?
Feature Steam Deck vs Xbox Series S - how future-proof is the Valve handheld?
Testing the Deck against the baseline for next-gen games development
Feature Do we actually need PS5 Pro or Xbox enhanced consoles this generation?
And is it even economically viable for Sony or Microsoft to make them?
Feature Sniper Elite 5 tech analysis: Rebellion's in-house Asura engine continues to impress
PS5 and Xbox Series X/S versions tested
Feature Hitman 3's PC ray tracing upgrade is beautiful - but comes with a big cost
RT's hit to performance is astonishing - and you'll need DLSS
Feature Does the original Xbox One still have what it takes to run modern cross-gen games?
Xbox One S struggles - so where does that leave the original, slower model?
Feature Halo Infinite's Season 2 patch fixes long-standing animation bugs, adds new graphics modes
Strong progress - but serious frame-pacing and VRR issues remain
Feature Revisiting PS3 classic Motorstorm - the driving celebration that should never have ended
The rise and fall of the legendary Evolution Studios
Feature Trek to Yomi: stunning aesthetics but performance falls short
PS5 and Xbox Series consoles tested
Feature AMD Fidelity FX Super Resolution 2.0: the new Radeon upscaler is genuinely impressive
FSR 2.0 vs native resolution rendering - and DLSS
Feature Has Rockstar finally fixed GTA Definitive Edition?
Genuine improvements since launch, but
Feature DF Retro on Nintendo's motion-controlled Sports series - from 2006 to today
Does the Wii Sports magic still hold up in Nintendo Switch Sports?
Feature Steam Deck evolves: 40Hz-60Hz display support, VRS and improved acoustics tested
Valve's PC/handheld hybrid just got even better

















































