Latest Features - Page 11
Feature Xenoblade Chronicles 3: how Monolith Soft pushes its Switch technology to the next level
Improved visuals, animation and image quality are just the tip of the iceberg
Feature Inside AMD FSR 2.0: the Xbox connection and what could come next
AMD's director of game engineering explains how their temporal upscaling tech was developed
Volition's newly enhanced in-house engine impresses
Feature Assassin's Creed Odyssey, Origins 60fps updates are transformative on PS5 and Series X/S
Digital Foundry tests the 'next-gen' patches
Feature Digital Foundry's guide to getting the best out of Steam Deck docked
Does Valve's portable play nice with a 4K TV?
Feature The Quarry is a motion capture showcase on PS5 and Xbox Series X
But is the Series S version cut back too far?
Feature I installed Windows 98 on Xbox Series X and played a range of classic PC games
Quake! Half-Life! Unreal! Command and Conquer!
Feature Portal: Companion Collection - Nintendo Switch is the perfect partner for Valve's classics
The ports are better than the PS3/Xbox 360 originals - and very close to the Steam Deck experience
Feature F1 22: incremental upgrades improve an already solid experience
PS5, Xbox Series and PC versions tested
Feature Zombie Army 4: the making of an 'impossible' Switch conversion
Rebellion North on bringing PS4's 1080p30 experience to Nintendo's console hybrid
Feature From Software's notorious 30fps stutter fixed - but only for hacked PS4 consoles
A three-line code fix dramatically improves Elden Ring, Bloodborne and more - so what's the catch?
Feature Sonic Origins tech review: glitches and a steep price make for a tough sell
What could have been the best Sonic compilation to date needs extra work
Feature Resident Evil's new PC patches compromise visuals and hit performance hard
If you're not using ray tracing, don't upgrade - it's that simple
Feature Resident Evil 2/3 Remake: PlayStation 5 and Xbox Series upgrades tested
UPDATE: Resident Evil 7's patch added to the analysis
Feature Forza Motorsport: Is 4K 60fps with ray tracing really possible on Series X?
And what else can we learn from the reveal footage?
Feature Starfield's trailer reveals fascinating new tech - and age-old concerns
Next-gen scale, but what about performance?
Feature Horizon Forbidden West's upgraded performance mode is now the best way to play
Guerrilla Games reveals how it delivered a dramatic improvement to image quality
Feature God of War's AMD FSR 2.0 upscaling takes on Nvidia DLSS
The next-gen upscalers stress-tested - which works best?
Feature Steam Deck vs Xbox Series S - how future-proof is the Valve handheld?
Testing the Deck against the baseline for next-gen games development
Feature Do we actually need PS5 Pro or Xbox enhanced consoles this generation?
And is it even economically viable for Sony or Microsoft to make them?
Feature Sniper Elite 5 tech analysis: Rebellion's in-house Asura engine continues to impress
PS5 and Xbox Series X/S versions tested
Feature Hitman 3's PC ray tracing upgrade is beautiful - but comes with a big cost
RT's hit to performance is astonishing - and you'll need DLSS
Feature Does the original Xbox One still have what it takes to run modern cross-gen games?
Xbox One S struggles - so where does that leave the original, slower model?
Feature Halo Infinite's Season 2 patch fixes long-standing animation bugs, adds new graphics modes
Strong progress - but serious frame-pacing and VRR issues remain
Feature Revisiting PS3 classic Motorstorm - the driving celebration that should never have ended
The rise and fall of the legendary Evolution Studios
Feature Trek to Yomi: stunning aesthetics but performance falls short
PS5 and Xbox Series consoles tested
Feature AMD Fidelity FX Super Resolution 2.0: the new Radeon upscaler is genuinely impressive
FSR 2.0 vs native resolution rendering - and DLSS
Feature Has Rockstar finally fixed GTA Definitive Edition?
Genuine improvements since launch, but
Feature DF Retro on Nintendo's motion-controlled Sports series - from 2006 to today
Does the Wii Sports magic still hold up in Nintendo Switch Sports?
Feature Steam Deck evolves: 40Hz-60Hz display support, VRS and improved acoustics tested
Valve's PC/handheld hybrid just got even better
Feature Pocky and Rocky Reshrined: the Digital Foundry tech review
The retro remake redefined
Feature The PS5 VRR update: tested and discussed by Digital Foundry
Is variable refresh rate support a game-changer for PS5?
Feature Lego Builder's Journey: the ray tracing showcase hits PS5
How does the latest console version compare to Xbox and PC?
Feature WRC 10 on Switch: is it really that bad?
Digital Foundry takes on another 'impossible port'
Feature PlayStation 3 emulation tested: revisiting Metal Gear Solid 4 at 4K 60fps with RPCS3
Plus: the challenges in running PS3 games on PS5 become clear
Feature The question that must be answered: Steam Deck - can it run Crysis?
No, it can't. Yes, it can!
Feature Unreal Engine 5 hands-on: the cost of next generation rendering
Nanite and Lumen are incredible - but the performance implications are daunting
Feature Steam Deck vs next-gen gaming - is Valve's handheld future-proof?
Ray tracing, UE5 and Flight Sim tested - with some stunning results
Feature Doom's ray tracing upgrade launched on April Fool's Day - but this is no joke
A PC classic transformed
Feature Tiny Tina's Wonderlands: a Borderlands tech rehash - or something new?
PlayStation 5 and Xbox Series consoles tested

















































