Latest Features - Page 11
Feature Resident Evil 2/3 Remake: PlayStation 5 and Xbox Series upgrades tested
UPDATE: Resident Evil 7's patch added to the analysis
Feature Forza Motorsport: Is 4K 60fps with ray tracing really possible on Series X?
And what else can we learn from the reveal footage?
Feature Starfield's trailer reveals fascinating new tech - and age-old concerns
Next-gen scale, but what about performance?
Feature Horizon Forbidden West's upgraded performance mode is now the best way to play
Guerrilla Games reveals how it delivered a dramatic improvement to image quality
Feature God of War's AMD FSR 2.0 upscaling takes on Nvidia DLSS
The next-gen upscalers stress-tested - which works best?
Feature Steam Deck vs Xbox Series S - how future-proof is the Valve handheld?
Testing the Deck against the baseline for next-gen games development
Feature Do we actually need PS5 Pro or Xbox enhanced consoles this generation?
And is it even economically viable for Sony or Microsoft to make them?
Feature Sniper Elite 5 tech analysis: Rebellion's in-house Asura engine continues to impress
PS5 and Xbox Series X/S versions tested
Feature Hitman 3's PC ray tracing upgrade is beautiful - but comes with a big cost
RT's hit to performance is astonishing - and you'll need DLSS
Feature Does the original Xbox One still have what it takes to run modern cross-gen games?
Xbox One S struggles - so where does that leave the original, slower model?
Feature Halo Infinite's Season 2 patch fixes long-standing animation bugs, adds new graphics modes
Strong progress - but serious frame-pacing and VRR issues remain
Feature Revisiting PS3 classic Motorstorm - the driving celebration that should never have ended
The rise and fall of the legendary Evolution Studios
Feature Trek to Yomi: stunning aesthetics but performance falls short
PS5 and Xbox Series consoles tested
Feature AMD Fidelity FX Super Resolution 2.0: the new Radeon upscaler is genuinely impressive
FSR 2.0 vs native resolution rendering - and DLSS
Feature Has Rockstar finally fixed GTA Definitive Edition?
Genuine improvements since launch, but
Feature DF Retro on Nintendo's motion-controlled Sports series - from 2006 to today
Does the Wii Sports magic still hold up in Nintendo Switch Sports?
Feature Steam Deck evolves: 40Hz-60Hz display support, VRS and improved acoustics tested
Valve's PC/handheld hybrid just got even better
Feature Pocky and Rocky Reshrined: the Digital Foundry tech review
The retro remake redefined
Feature The PS5 VRR update: tested and discussed by Digital Foundry
Is variable refresh rate support a game-changer for PS5?
Feature Lego Builder's Journey: the ray tracing showcase hits PS5
How does the latest console version compare to Xbox and PC?
Feature WRC 10 on Switch: is it really that bad?
Digital Foundry takes on another 'impossible port'
Feature PlayStation 3 emulation tested: revisiting Metal Gear Solid 4 at 4K 60fps with RPCS3
Plus: the challenges in running PS3 games on PS5 become clear
Feature The question that must be answered: Steam Deck - can it run Crysis?
No, it can't. Yes, it can!
Feature Unreal Engine 5 hands-on: the cost of next generation rendering
Nanite and Lumen are incredible - but the performance implications are daunting
Feature Steam Deck vs next-gen gaming - is Valve's handheld future-proof?
Ray tracing, UE5 and Flight Sim tested - with some stunning results
Feature Doom's ray tracing upgrade launched on April Fool's Day - but this is no joke
A PC classic transformed
Feature Tiny Tina's Wonderlands: a Borderlands tech rehash - or something new?
PlayStation 5 and Xbox Series consoles tested
Feature Innocn 15K1F portable OLED monitor: the Digital Foundry tech review
The OLED advantage writ little
Feature Ghostwire: Tokyo on PC debuts impressive new DLSS competitor
But it's another port with stutter problems
Feature Ghostwire: Tokyo has up to 10 graphics modes - so which is best?
The Digital Foundry verdict on the PS5 version
Feature Grand Theft Auto 5: how do PlayStation 5 and Xbox Series X compare?
UPDATE: The verdict is in on the Series S version
Feature Is Unreal Engine 5 really the best choice for the next Witcher game?
Digital Foundry on what CDPR gains - and loses - in the tech transition
Feature Kirby and the Forgotten Land: a tech design revolution for the series
A Nintendo icon finally transitions to full 3D - and the game is excellent
Feature How Valve fixed Elden Ring on Steam Deck
But have From's patches done the same for other PC users?
AC2, Brotherhood and Revelations tested
Feature AMD FidelityFX Super Resolution: the Digital Foundry interview
Team Red talks FSR upscaling
Feature Gran Turismo 7: does the PS5 graphics showcase still hold up on PS4 and Pro?
Replays work across consoles, delivering remarkable comparisons

















































