Latest Features - Page 13
Plus: do we "pray too much" at the altar of ray tracing?
Feature The Medium on PS5 shows big differences compared to Xbox Series X
Reduced graphics settings vs higher resolution and performance
Feature Halo Infinite's performance modes impress on Series X and One X
A 120fps/60fps generational split that works
Feature How the Call of Duty: Vanguard beta tackles the cross-gen divide
Are improved visuals and performance enough?
Feature Can the slowest PS5 NVMe upgrade run Ratchet and Clank: Rift Apart?
A low-spec solution squares off against the Cerny-approved upgrade
Feature Deathloop PS5's graphics modes compared: which is the best way to play?
The breakdown on all three options - and what ray tracing brings to the party
Feature Crysis 3 Remastered is shaping up beautifully on Nintendo Switch
First footage and impressions
Feature Hands-on with the new PlayStation 5 CFI-1100 series console
Does the cheaper cooling solution make any difference?
Feature In Theory: is 4K DLSS really viable for a next-gen Switch Pro?
We've looked at the tech and crunched the numbers
Feature F1 2021 delivers a performance masterclass on PS5 and Xbox Series X
But what about the ray tracing support?
Feature The big interview: how Intel Alchemist GPUs and XeSS upscaling will change PC gaming
"I think the industry is looking forward to another player."
Feature DF Direct Weekly takes on Intel XeSS, Black Myth Wukong PS5 and Pokémon Legends Arceus
Plus: PS1 gaming at 4K on Xbox Series S
Feature Shadow of Tomb Raider's PS5 and Xbox Series patch tested
Can we hit 4K resolution at 60fps?
Feature Ghost of Tsushima's PS5 upgrade is worthwhile but not a game changer
The Director's Cut tech review
Feature Crysis 2 Remastered first look: what to expect from Crytek's next game
Lessons learned from the original Crysis remaster
DF Direct Weekly Does the Xbox Series SSD work in PlayStation 5?
Plus: whatever happened to the cheap 1080p graphics card?
Feature AI upscaling the classic Metal Gear Solid 2 E3 2000 trailer
Can we remaster one of the best trailers of all time to 4K resolution?
Feature Xbox Series S teardown: inside Microsoft's smallest ever console
A small form-factor marvel
Feature Hellblade's Xbox Series upgrades deliver the best console experience yet
Performance boosted, rays traced, PC ultra settings exceeded
Feature Cyberpunk 2077: the state of play for PS5 and Xbox Series consoles
How the game looks before the arrival of the 'next-gen' patch
Feature DF Direct Weekly takes a look at Playdate - and is PC VR really dying?
Plus: what's actually going on with the Final Fantasy Pixel Remasters?
Feature PS5 Firmware Beta 2.0 tested: M.2 NVMe storage upgrades - can they match the stock drive?
Ratchet and Clank: Rift Apart analysis, plus extensive loading time tests
Feature Back on track and looking great: Halo Infinite's technical preview tested on all systems
From high-end PC to the base Xbox One
Feature The Ascent: an Xbox Series showcase - but how well does it run on Xbox One?
Performance and loading are dramatically improved on the new consoles
Feature Microsoft Flight Simulator tech review: a brilliant port to Xbox Series X/S
A genuine next generation experience translates beautifully to consoles
Feature Resident Evil Village PC is fixed - but players still deserve better
Plus: a look at the new FidelityFX Super Resolution support
Feature Steam Deck's updated specs are promising for gaming performance and storage options
Plus: a new DF Direct special
Feature Why Ratchet and Clank: Rift Apart's 40fps support is a potential game-changer
120Hz display technology gives developers more options
Feature The Legend of Zelda: Skyward Sword HD is more than just a remaster
Improved graphics are welcome, but it's the gameplay tweaks that make the difference
Feature Spec Analysis: Steam Deck - can it really handle triple-A PC gaming?
The hardware looks good, but the challenges ahead are daunting
Feature A Plague Tale: Innocence's 60fps upgrade tested - and there's a bonus for Xbox Series owners
Stealth 120Hz support for Microsoft consoles examined
Feature Call of Duty: Warzone at 120Hz - has PS5 back-compat evolved?
And how does it stack up against Series X?
Feature Doom Eternal's next-gen patch tested on PS5 and Xbox Series consoles
Ray tracing, 120Hz support - and even more impressive visuals
Feature Spec analysis: Switch OLED model - new display, old tech
A missed opportunity to improve docked play
Feature Doom Eternal's ray tracing upgrade delivers a dramatic improvement
A PC deep dive with PS5 and Series X comparisons
Feature Scarlet Nexus: Unreal Engine 4 deployed to excellent effect on PS5 and Xbox Series consoles
Impressive visuals that could easily work on the printed page
Feature PlayStation 5 and Series X tested on a CRT - a game-changer for image quality?
Sony's legendary FW900 looks amazing but modern screens have charms of their own
Feature Final Fantasy 14: examining the complete saga - right up to its PS5 debut
A story over ten years in the making
Feature Cyberpunk 2077 patch 1.23: is the game fit for its PSN comeback?
It's far from perfect but there are big improvements
Feature AMD FidelityFX Super Resolution tested: big fps wins - but image quality suffers
Team Red's smart upscaler reviewed
Feature Star Wars Jedi: Fallen Order's enhanced PS5/Xbox Series patch - all upgrades tested
A new native app vs the existing back-compat plus patch
Feature Metro Exodus Enhanced Edition: how does PS5 compare to Xbox Series X?
Higher resolution vs a more consistent 60fps
Feature How Forza Horizon 5 scales across the console generations
And what to expect from the 60fps performance mode
Feature Metro Exodus Enhanced Edition - the ray tracing showcase tested on Xbox Series X/S
Built from the ground up for RT, but can consoles really deliver 60fps?

















































