Latest Features - Page 14
Feature The Legend of Zelda: Skyward Sword HD is more than just a remaster
Improved graphics are welcome, but it's the gameplay tweaks that make the difference
Feature Spec Analysis: Steam Deck - can it really handle triple-A PC gaming?
The hardware looks good, but the challenges ahead are daunting
Feature A Plague Tale: Innocence's 60fps upgrade tested - and there's a bonus for Xbox Series owners
Stealth 120Hz support for Microsoft consoles examined
Feature Call of Duty: Warzone at 120Hz - has PS5 back-compat evolved?
And how does it stack up against Series X?
Feature Doom Eternal's next-gen patch tested on PS5 and Xbox Series consoles
Ray tracing, 120Hz support - and even more impressive visuals
Feature Spec analysis: Switch OLED model - new display, old tech
A missed opportunity to improve docked play
Feature Doom Eternal's ray tracing upgrade delivers a dramatic improvement
A PC deep dive with PS5 and Series X comparisons
Feature Scarlet Nexus: Unreal Engine 4 deployed to excellent effect on PS5 and Xbox Series consoles
Impressive visuals that could easily work on the printed page
Feature PlayStation 5 and Series X tested on a CRT - a game-changer for image quality?
Sony's legendary FW900 looks amazing but modern screens have charms of their own
Feature Final Fantasy 14: examining the complete saga - right up to its PS5 debut
A story over ten years in the making
Feature Cyberpunk 2077 patch 1.23: is the game fit for its PSN comeback?
It's far from perfect but there are big improvements
Feature AMD FidelityFX Super Resolution tested: big fps wins - but image quality suffers
Team Red's smart upscaler reviewed
Feature Star Wars Jedi: Fallen Order's enhanced PS5/Xbox Series patch - all upgrades tested
A new native app vs the existing back-compat plus patch
Feature Metro Exodus Enhanced Edition: how does PS5 compare to Xbox Series X?
Higher resolution vs a more consistent 60fps
Feature How Forza Horizon 5 scales across the console generations
And what to expect from the 60fps performance mode
Feature Metro Exodus Enhanced Edition - the ray tracing showcase tested on Xbox Series X/S
Built from the ground up for RT, but can consoles really deliver 60fps?
Feature Xbox/Bethesda at E3 2021: a game-changer for Microsoft
Genuine next-gen experiences, a wealth of exclusives - and it's all included with Game Pass
Feature Ratchet and Clank: Rift Apart - all three graphics modes tried and tested
Should you choose fidelity, performance or performance RT modes?
Feature Unreal Engine 5: hands-on with Epic's next-gen technology
Plus a closer look at the Valley of the Ancient demo
Feature Ratchet and Clank: Rift Apart on PS5 - this is why we need next-gen exclusives
The Digital Foundry tech review
Feature Halo Combat Evolved: is classic mode fixed with the latest Master Chief Collection update?
Season seven looks set to deliver a more authentic experience
Feature Quake revisited: the game, the technology, the ports, the legacy
A fifth anniversary DF Retro special
Feature The Last of Us Part 2 has been upgraded for PS5 - and we've tested it
DF is first with analysis of Naughty Dog's 60fps patch
Feature Mass Effect Legendary Edition: PS5, Xbox Series X and Series S tested
Performance and quality modes compared
Feature DF Direct Weekly takes on the PSVR2 spec leak, The Coalition on UE5 and RetroTink 5x
Another 90 minutes of tech chat
Feature The Making of Metro Exodus Enhanced Edition
A Digital Foundry tech interview
Feature FPS Boost: brilliant for Xbox gamers but we hope to see more from Series X
Shadow of the Tomb Raider shows the way
Feature Resident Evil Village's PC port is disappointing and needs work
Bugs, glitches and stutters take the sheen away from a great game
Feature How is Resident Evil Village shaping up on Xbox Series consoles?
And how well does Series S handle ray tracing?
Feature Hands-on with a fully ray traced version of Super Mario 64
The reverse-engineered PC port gets a shiny upgrade
Feature Returnal: how a tech powerhouse puts PS5 through its paces
The Housemarque factor
Feature Inside Metro Exodus Enhanced Edition: the first triple-A ray tracing game
DF tests the first major game release that demands an RT-capable graphics card
Feature FPS Boost at 120fps: Battlefield, Titanfall and Mirror's Edge Catalyst tested
Another welcome bonus for Xbox Series consoles
Feature Watch Bloodborne running at 60fps on PS5 - with 4K AI upscaling
A vision of the next-gen upgrade everybody wants
Feature Resident Evil Village demo tried and tested on PlayStation 5, PS4 and Pro
What's really going on with the '45fps' modes?
Feature PlayStation 5: the best external SSD upgrade options tested
Can SATA and NVMe SSDs match the internal drive for back-compat PS4 gaming?
Feature Crysis Remastered gets upgraded for Xbox Series X/S and PlayStation 5
UPDATED: The PS5 tests results are in
Feature Cyberpunk 2077 patch 1.2: big boosts for PS4 Pro but what about the other consoles?
Xbox One X and base machines still aren't good enough
Feature No, Nier Automata and The Evil Within PC aren't fixed on Game Pass
There are new features - but we'll be sticking with the Steam originals
Feature Sega's legendary Blast Processing was real - but what did it actually do?
And did any Mega Drive/Genesis games really use it?

















































