Latest Features - Page 14
Feature Crysis 2 Remastered first look: what to expect from Crytek's next game
Lessons learned from the original Crysis remaster
DF Direct Weekly Does the Xbox Series SSD work in PlayStation 5?
Plus: whatever happened to the cheap 1080p graphics card?
Feature AI upscaling the classic Metal Gear Solid 2 E3 2000 trailer
Can we remaster one of the best trailers of all time to 4K resolution?
Feature Xbox Series S teardown: inside Microsoft's smallest ever console
A small form-factor marvel
Feature Hellblade's Xbox Series upgrades deliver the best console experience yet
Performance boosted, rays traced, PC ultra settings exceeded
Feature Cyberpunk 2077: the state of play for PS5 and Xbox Series consoles
How the game looks before the arrival of the 'next-gen' patch
Feature DF Direct Weekly takes a look at Playdate - and is PC VR really dying?
Plus: what's actually going on with the Final Fantasy Pixel Remasters?
Feature PS5 Firmware Beta 2.0 tested: M.2 NVMe storage upgrades - can they match the stock drive?
Ratchet and Clank: Rift Apart analysis, plus extensive loading time tests
Feature Back on track and looking great: Halo Infinite's technical preview tested on all systems
From high-end PC to the base Xbox One
Feature The Ascent: an Xbox Series showcase - but how well does it run on Xbox One?
Performance and loading are dramatically improved on the new consoles
Feature Microsoft Flight Simulator tech review: a brilliant port to Xbox Series X/S
A genuine next generation experience translates beautifully to consoles
Feature Resident Evil Village PC is fixed - but players still deserve better
Plus: a look at the new FidelityFX Super Resolution support
Feature Steam Deck's updated specs are promising for gaming performance and storage options
Plus: a new DF Direct special
Feature Why Ratchet and Clank: Rift Apart's 40fps support is a potential game-changer
120Hz display technology gives developers more options
Feature The Legend of Zelda: Skyward Sword HD is more than just a remaster
Improved graphics are welcome, but it's the gameplay tweaks that make the difference
Feature Spec Analysis: Steam Deck - can it really handle triple-A PC gaming?
The hardware looks good, but the challenges ahead are daunting
Feature A Plague Tale: Innocence's 60fps upgrade tested - and there's a bonus for Xbox Series owners
Stealth 120Hz support for Microsoft consoles examined
Feature Call of Duty: Warzone at 120Hz - has PS5 back-compat evolved?
And how does it stack up against Series X?
Feature Doom Eternal's next-gen patch tested on PS5 and Xbox Series consoles
Ray tracing, 120Hz support - and even more impressive visuals
Feature Spec analysis: Switch OLED model - new display, old tech
A missed opportunity to improve docked play
Feature Doom Eternal's ray tracing upgrade delivers a dramatic improvement
A PC deep dive with PS5 and Series X comparisons
Feature Scarlet Nexus: Unreal Engine 4 deployed to excellent effect on PS5 and Xbox Series consoles
Impressive visuals that could easily work on the printed page
Feature PlayStation 5 and Series X tested on a CRT - a game-changer for image quality?
Sony's legendary FW900 looks amazing but modern screens have charms of their own
Feature Final Fantasy 14: examining the complete saga - right up to its PS5 debut
A story over ten years in the making
Feature Cyberpunk 2077 patch 1.23: is the game fit for its PSN comeback?
It's far from perfect but there are big improvements
Feature AMD FidelityFX Super Resolution tested: big fps wins - but image quality suffers
Team Red's smart upscaler reviewed
Feature Star Wars Jedi: Fallen Order's enhanced PS5/Xbox Series patch - all upgrades tested
A new native app vs the existing back-compat plus patch
Feature Metro Exodus Enhanced Edition: how does PS5 compare to Xbox Series X?
Higher resolution vs a more consistent 60fps
Feature How Forza Horizon 5 scales across the console generations
And what to expect from the 60fps performance mode
Feature Metro Exodus Enhanced Edition - the ray tracing showcase tested on Xbox Series X/S
Built from the ground up for RT, but can consoles really deliver 60fps?
Feature Xbox/Bethesda at E3 2021: a game-changer for Microsoft
Genuine next-gen experiences, a wealth of exclusives - and it's all included with Game Pass
Feature Ratchet and Clank: Rift Apart - all three graphics modes tried and tested
Should you choose fidelity, performance or performance RT modes?
Feature Unreal Engine 5: hands-on with Epic's next-gen technology
Plus a closer look at the Valley of the Ancient demo
Feature Ratchet and Clank: Rift Apart on PS5 - this is why we need next-gen exclusives
The Digital Foundry tech review
Feature Halo Combat Evolved: is classic mode fixed with the latest Master Chief Collection update?
Season seven looks set to deliver a more authentic experience
Feature Quake revisited: the game, the technology, the ports, the legacy
A fifth anniversary DF Retro special
Feature The Last of Us Part 2 has been upgraded for PS5 - and we've tested it
DF is first with analysis of Naughty Dog's 60fps patch
Feature Mass Effect Legendary Edition: PS5, Xbox Series X and Series S tested
Performance and quality modes compared
Feature DF Direct Weekly takes on the PSVR2 spec leak, The Coalition on UE5 and RetroTink 5x
Another 90 minutes of tech chat
Feature The Making of Metro Exodus Enhanced Edition
A Digital Foundry tech interview
Feature FPS Boost: brilliant for Xbox gamers but we hope to see more from Series X
Shadow of the Tomb Raider shows the way
Feature Resident Evil Village's PC port is disappointing and needs work
Bugs, glitches and stutters take the sheen away from a great game
Feature How is Resident Evil Village shaping up on Xbox Series consoles?
And how well does Series S handle ray tracing?
Feature Hands-on with a fully ray traced version of Super Mario 64
The reverse-engineered PC port gets a shiny upgrade
Feature Returnal: how a tech powerhouse puts PS5 through its paces
The Housemarque factor
Feature Inside Metro Exodus Enhanced Edition: the first triple-A ray tracing game
DF tests the first major game release that demands an RT-capable graphics card

















































