Latest Features - Page 12
Feature Innocn 15K1F portable OLED monitor: the Digital Foundry tech review
The OLED advantage writ little
Feature Ghostwire: Tokyo on PC debuts impressive new DLSS competitor
But it's another port with stutter problems
Feature Ghostwire: Tokyo has up to 10 graphics modes - so which is best?
The Digital Foundry verdict on the PS5 version
Feature Grand Theft Auto 5: how do PlayStation 5 and Xbox Series X compare?
UPDATE: The verdict is in on the Series S version
Feature Is Unreal Engine 5 really the best choice for the next Witcher game?
Digital Foundry on what CDPR gains - and loses - in the tech transition
Feature Kirby and the Forgotten Land: a tech design revolution for the series
A Nintendo icon finally transitions to full 3D - and the game is excellent
Feature How Valve fixed Elden Ring on Steam Deck
But have From's patches done the same for other PC users?
AC2, Brotherhood and Revelations tested
Feature AMD FidelityFX Super Resolution: the Digital Foundry interview
Team Red talks FSR upscaling
Feature Gran Turismo 7: does the PS5 graphics showcase still hold up on PS4 and Pro?
Replays work across consoles, delivering remarkable comparisons
Feature Gran Turismo 7 tech analysis: how Polyphony uses the power of PS5
4K image quality, ray tracing, ultra-fast loading - and more
Feature The Elden Ring tech report: PS5 and Xbox Series consoles tested
Are there any improvements in graphics or performance since the beta?
Feature Elden Ring's PC performance simply isn't good enough
Intrusive stuttering problems must be addressed
Feature Elden Ring performance: what to expect on PS5, Series X/S and PC
Digital Foundry's early impressions of each version
Feature Cyberpunk 2077's next-gen patch tested on PS5 and Xbox Series consoles
The Digital Foundry verdict
Feature PowerSlave Exhumed is one of the best retro remasters ever made
A classic 90s shooter that's still got it today
Feature Horizon Forbidden West: how a PS5 graphics showcase scales down to PS4
And why we recommend 30fps over 60fps on PlayStation 5
Feature How God of War was brought from PlayStation to PC
A Digital Foundry tech interview
Feature DF Direct Weekly talks Sony's Bungie acquisition, Switch mega-sales and Dying Light 2
Plus: when do developers first get their hands on next-gen hardware?
Feature Dying Light 2 PC is a graphics juggernaut that powers past the consoles
Our selection for the best settings across a range of hardware
Feature Does Dying Light 2 deliver on PlayStation 5 and Xbox Series consoles?
Take your pick from 4K display support, 60fps or ray tracing
Feature Nintendo Switch's cloud-based games have profound issues
The Kingdom Hearts Collection costs $90 for cloud access - but how well does it work?
Feature Monster Hunter Rise's PC port looks great at 4K and 60FPS
But lacks frills for the top-end PC user
Feature God of War on PC is a simply sensational port
What's improved over console and how to get the best optimised experience
Feature Spec Analysis: PlayStationVR 2 - a shot in the arm for high-end virtual reality gaming
But how much will it cost?
Feature Cross-Gen Face-Off: Xbox Series S vs Xbox One X
Microsoft's junior Xbox takes on SSD-enhanced legacy hardware
Feature Final Fantasy 7 Remake on PC is a disappointing, barebones port
And there are performance problems too
Feature Guardians of the Galaxy's RT upgrade adds extra shine to a brilliant game
An impressive addition for PS5 and Series X owners
Feature The Matrix Awakens vs the original movie - and it's shockingly close
Real-time rendering compared to UHD Blu-ray
Feature Inside The Matrix Awakens: a vision for the future of real-time graphics
Digital Foundry talks to Epic about the demo and the evolution of Unreal Engine 5
Feature The Matrix Awakens is an unmissable next-gen showcase
See how UE5 delivers on PS5 and Xbox Series machines
Feature Halo Infinite campaign: every console version tested
Can the base Xbox One really handle an open-world Halo?
Feature Halo Infinite PC tested: best settings, performance analysis and Series X comparisons
It's a port that works - but still needs a lot of work
Feature Halo Infinite campaign: the Digital Foundry analysis
Tech issues aside, this is a simply brilliant game
Feature Sword and Fairy 7 is the cutting-edge PC exclusive nobody's talking about
A deep story, high-end visuals, ray tracing - this is an impressive game
Feature Xbox 360 games and FPS Boost are a match made in heaven
Sonic, Fallout, Gears 3, Mirror's Edge and Assassin's Creed tested
Feature Battlefield 2042 is coming together - but it still needs work
The latest builds tested on PS5 and Xbox Series consoles
Feature Elden Ring hands-on: how the beta code runs on all consoles
The cross-gen story so far
Feature GTA Definitive Edition: Vice City and San Andreas add to the disappointment
And the new patches do not address fundamental problems
Feature Halo Infinite tech preview: a promising campaign with tech issues to address
Does Halo work in an open world? We finally have answers
Feature Call of Duty: Vanguard - a tech marvel marred by bugs and stuttering issues
The Infinity Ward engine evolves once again

















































