Latest Interviews
June2025
Feature Inside The Witcher 4 tech demo: the CD Projekt Red and Epic interview
A deep dive into CDPR's stunning Unreal Engine 5 visuals running at 60fps on PS5
May2025
Feature Creating Doom: The Dark Ages - ray tracing, load times and optimisation in id Tech 8
The DF tech interview with director of engine technology Billy Khan
April2025
Feature The Last of Us Part 2 Remastered: how the PlayStation game was ported to PC
DF speaks with key figures from Nixxes and Naughty Dog
March2025
Feature Assassin's Creed Shadows: inside the technologically revamped Anvil Engine
The developers explain key decisions behind Shadows' technical makeup
January2025
Feature The Nvidia AI interview: Inside DLSS 4 and machine learning with Bryan Catanzaro
DF talks with Nvidia's VP of applied deep learning research
December2024
Feature The big PlayStation 5 Pro tech interview with Mark Cerny and Mike Fitzgerald
"Well, it's not all going to be rainbows and path tracing."
September2024
Feature How God of War Ragnarök was ported to PC
Scaling beyond PS5, avoiding shader compilation stutter and plans for RT
August2024
Feature The making of Senua's Saga: Hellblade 2 - the Ninja Theory interview
Breaking down an Unreal Engine 5 technological showcase
March2024
Feature The big Horizon Forbidden West PC tech interview with Nixxes and Guerrilla Games
How one of PS5's most advanced games made its way across to PC
Feature Inside Kingmakers: the big Digital Foundry tech interview
Talking animation, AI, performance and gameplay with the developers of 2024's biggest gaming surprise
December2023
Feature Avatar: Frontiers of Pandora - the big developer tech interview
A deep dive into Ubisoft Massive's phenomenal, revised Snowdrop engine
October2023
Feature Inside Marvel's Spider-Man 2: the Digital Foundry tech interview
Insomniac reveals the secrets behind its ambitious sequel
August2023
Feature Inside Immortals of Aveum: the Digital Foundry tech interview
Behind the scenes on the first non-Epic game to ship with all Unreal Engine 5 next-gen features
August2022
Feature Inside Marvel's Spider-Man Remastered on PC - the Nixxes tech interview
How the Insomniac classic was ported from PS5 to PC
July2022
Feature Inside AMD FSR 2.0: the Xbox connection and what could come next
AMD's director of game engineering explains how their temporal upscaling tech was developed
Feature Zombie Army 4: the making of an 'impossible' Switch conversion
Rebellion North on bringing PS4's 1080p30 experience to Nintendo's console hybrid
March2022
Feature AMD FidelityFX Super Resolution: the Digital Foundry interview
Team Red talks FSR upscaling
February2022
Feature How God of War was brought from PlayStation to PC
A Digital Foundry tech interview
October2021
August2021
Feature The big interview: how Intel Alchemist GPUs and XeSS upscaling will change PC gaming
"I think the industry is looking forward to another player."
November2020
Feature The big Xbox Series S interview: why Microsoft made an entry-level next-gen console
"For me, it was an easy decision - let's go do this."
September2019
Feature The making of Gears 5: how the Coalition hit 60fps - and improved visual quality
A deep dive tech interview with Digital Foundry
August2019
Feature Tech Interview: How was The Witcher 3 ported to Nintendo Switch?
DF talks with CD Projekt RED on the conversion process
March2019
Feature The big interview: Phil Harrison and Majd Bakar on Google Stadia
How a global megacorp aims to change gaming forever
Feature What links Tron, classic Disney animation and Pitfall: The Mayan Adventure?
DF Retro presents a masterclass from Hollywood veteran, Bill Kroyer
February2019
October2017
Feature Tech Interview: Destiny 2 and Bungie's return to PC gaming
How Bungie's engine evolved for the sequel, and why the game runs so well on PC
August2016
Feature Tech Interview: Inside Xbox One S
A Digital Foundry deep dive on the making of Microsoft's latest console
July2016
Feature Tech Interview: Gears of War 4
"Not only the best Gears game for fans, but also a defining visual showcase on Xbox One."
How id software created the best-looking 60fps game of the generation so far
October2015
Feature The making of Uncharted: the Nathan Drake Collection
Bluepoint Games discusses PS4's finest remaster with Digital Foundry
September2015
Feature The making of Gears of War: Ultimate Edition
Digital Foundry talks in depth with The Coalition on the ambitious remake and what to expect from the DX12 PC version
March2015
Feature Sony and the future of VR
Digital Foundry talks Morpheus with Sony's Shuhei Yoshida and Richard Marks
August2014
Feature Metro Redux: what it's really like to develop for PS4 and Xbox One
Frank discussion with 4A Games about the new wave of consoles
May2014
Feature Tech Interview: Trials Fusion
Digital Foundry vs RedLynx in an extensive multi-platform Q&A
April2014
Feature Tech Interview: Titanfall on Xbox 360
Digital Foundry talks to Bluepoint Games on how the Respawn epic made its way onto last-gen hardware
March2014
Feature Titanfall tech interview
Digital Foundry talks with Respawn about the cloud, the beta, the day-one patch and more
November2013
Feature Carmack, Sweeney and Andersson Unplugged
The big three rendering architects effectively did an AMA at the G-Sync launch. Here's the transcript
Feature Crytek: the next generation
Digital Foundry talks CryEngine, PlayStation 4, Xbox One and Ryse with Cevat Yerli
October2013
August2013
Feature Digital Foundry vs. Respawn: the Titanfall interview
Xbox One, the cloud, the Source Engine - and the 1080p60 question
July2013
Feature Cerny Computer Entertainment
Digital Foundry face to face with PS4 chief architect Mark Cerny
May2013
Feature Inside Metro: Last Light
Digital Foundry vs. 4A's Oles Shishkovstov on technological innovation, PlayStation 3 and the incredible potential of the next-gen consoles
October2012
August2012
Feature Tech Interview: Trials HD
Sebastian Aaltonen and Antti Ilvessuo discuss the technology behind this year's top XBLA game
April2012
Feature Tech Interview: Trials Evolution
The making of RedLynx's latest Xbox 360 classic
March2012
Feature Tech Interview: WipEout 2048
Studio Liverpool on the making of Vita's finest racing game
January2012
Feature The Making of Oddworld: Stranger's Wrath HD
The inside story behind the superb PS3 remake
September2011
Feature Rage: The Return of id Software
Catching up with Tim Willits at the Eurogamer Expo
December2010
Feature Tech Interview: Halo: Reach
An exclusive, in-depth chat with Bungie on the making of Reach
August2010
Feature Tech Interview: LucasArts' frame-rate upscaler
Digital Foundry talks in-depth with creator of the 60FPS "miracle" tech
July2010
Feature Tech Interview: Need for Speed: Hot Pursuit
Digital Foundry visits the tech leads in Guildford for the inside story
June2010
Feature Tech Interview: PlayStation Move
Digital Foundry vs. Dr Richard Marks
Feature Tech Interview: LittleBigPlanet 2
Alex Evans on building a platform for games
May2010
Tech wizards Steven Tovey and Charlie Birtwistle bring Bizarre's latest into focus
Feature Tech Interview: Split/Second
Digital Foundry gets technical with tech director David Jefferies
February2010
Feature Tech Interview: Metro 2033
Oles Shishkovstov on engine development, platform strengths and 4A's design philosophy
January2010
Feature Tech Interview: PlayStation 3D
Evolution Studios on how Sony is building a 3D future for gaming
August2009
Feature Tech Interview: WipEout HD/Fury
Studio Liverpool on re-igniting the 1080p dream
July2009
June2009
Feature The Criterion Tech Interview: Part Two
The conclusion of the epic Digital Foundry vs Criterion technology interview
Feature The Criterion Tech Interview: Part One
Meet the team behind Burnout's engine evolution
February2009
Feature Death Tank's Ezra Dreisbach
On Lobotomy, Powerslave and why the Saturn was crap
































































