Latest Features - Page 10
Feature Gotham Knights PC: can its severe problems explain poor console performance?
Even a Core i9/RTX 4090 rig can drop beneath 60fps
Feature Why the return of 30fps console games is inevitable
More ambitious games push hardware further - and something has to give
Feature A Plague Tale: Requiem is a beautiful tech showcase that pushes the consoles hard
A visually demanding game sees Xbox Series X deliver the smoothest experience
Feature Uncharted: Legacy of Thieves - an accomplished but unambitious PC port
PS5 comparisons and those all-important optimised settings
Feature Gotham Knights is a poor effort with a range of technical issues
And the 30fps cap is just the tip of the iceberg
Feature Mario + Rabbids Sparks of Hope: a much improved game - at a price
The sequel falls short of matching Kingdom Battle's brilliant visuals
Feature No Man's Sky for Nintendo Switch: a valiant effort - but the compromises cut too deep
It works - but it's not pretty
Feature Overwatch 2's upgrades tested on all current-gen consoles
More of a revamp than a sequel?
Feature Nvidia GeForce RTX 4090: a new level in graphics performance
The Digital Foundry video review - and how the new GPU champion delivers for 4K 120fps gaming
Feature Nier Automata's Switch port is very impressive - but not quite perfect
A game that struggled on PS4 and Xbox One transitions well to the Nintendo hybrid
Feature Uncharted: Legacy of Thieves' 120Hz VRR patch unleashes the PS5 GPU
4K gaming unlocked up to 50fps, with 1440p performance hitting 90-110fps
Feature First look: Nvidia DLSS 3 - AI upscaling enters a new dimension
The new DLSS boosts performance by up to five times
Feature Just how good are the new wave of AI image generation tools?
Examining DALL-E, Midjourney and Stable Diffusion - and the implications for games development
Feature Halo Infinite's cancelled split-screen campaign co-op tested - and it's excellent
Technical issues are minor - it's a brilliant way to play the game
Feature Intel's XeSS tested in depth vs DLSS - the Digital Foundry technology review
A strong start for a new, more open AI upscaler
Feature Cyberpunk 2077 Patch 1.6: the Xbox Series S 60fps upgrade tested
Plus: big improvements to input lag on the PS5/Series X ray tracing mode
Feature Splatoon 3 hones and refines the series to new heights
The Digital Foundry tech review
Feature Can the last-gen consoles handle Saints Row?
Better than you may think, but hard to recommend
Feature The Last of Us Part 1: all performance modes tested, which should you use?
60Hz, 120Hz and VRR modes under the microscope
Feature The Last of Us Part 1 - as complete a remake as you could hope for
The Digital Foundry tech review
Feature Inside Marvel's Spider-Man Remastered on PC - the Nixxes tech interview
How the Insomniac classic was ported from PS5 to PC
Feature Voxel Doom brings 3D enemies to the classic id shooter - and it's brilliant
Adding a new dimension to the game, while respecting the original art
Plus: Ark Survival Evolved revisited ahead of its Switch revamp
Feature Saints Row (2022) PS5 and Series X/S tech review: uneven performance, bugs and modes galore
There's a great sandbox game here - but technical issues come to the fore
Feature Mario Kart 8's new Booster Course Pass tracks betray their mobile origins
An in-depth look at how Nintendo 'remastered' its old circuits for Switch
Feature Marvel's Spider-Man PC - a patch or two away from perfection
The DF tech review, including those all-important optimised settings
Feature PlayStation 5's new 1440p firmware: a better picture for PC monitors
And a potentially improved 120Hz experience on select HDMI 2.0 TVs
Face-Off MultiVersus vs Super Smash Bros Ultimate
How does Warner's Bros.' PS5 and Series X brawler compare to Nintendo's classic?
And there's a Nintendo Switch port too
Feature Halo Infinite campaign co-op beta tested - and it's superb fun
Plus: we tested the PC version on Steam Deck too
Feature Xenoblade Chronicles 3: how Monolith Soft pushes its Switch technology to the next level
Improved visuals, animation and image quality are just the tip of the iceberg
Feature Inside AMD FSR 2.0: the Xbox connection and what could come next
AMD's director of game engineering explains how their temporal upscaling tech was developed
Volition's newly enhanced in-house engine impresses
Feature Assassin's Creed Odyssey, Origins 60fps updates are transformative on PS5 and Series X/S
Digital Foundry tests the 'next-gen' patches
Feature Digital Foundry's guide to getting the best out of Steam Deck docked
Does Valve's portable play nice with a 4K TV?
Feature The Quarry is a motion capture showcase on PS5 and Xbox Series X
But is the Series S version cut back too far?
Feature I installed Windows 98 on Xbox Series X and played a range of classic PC games
Quake! Half-Life! Unreal! Command and Conquer!
Feature Portal: Companion Collection - Nintendo Switch is the perfect partner for Valve's classics
The ports are better than the PS3/Xbox 360 originals - and very close to the Steam Deck experience
Feature F1 22: incremental upgrades improve an already solid experience
PS5, Xbox Series and PC versions tested
Feature Zombie Army 4: the making of an 'impossible' Switch conversion
Rebellion North on bringing PS4's 1080p30 experience to Nintendo's console hybrid
Feature From Software's notorious 30fps stutter fixed - but only for hacked PS4 consoles
A three-line code fix dramatically improves Elden Ring, Bloodborne and more - so what's the catch?
Feature Sonic Origins tech review: glitches and a steep price make for a tough sell
What could have been the best Sonic compilation to date needs extra work
Feature Resident Evil's new PC patches compromise visuals and hit performance hard
If you're not using ray tracing, don't upgrade - it's that simple

















































