Latest Features - Page 10
A brace of compromised graphics modes for an otherwise excellent shooter
Feature The original Quake gets a ray tracing upgrade - and it's incredible
A PC mod that looks better than many full-price remasters
Feature Pokémon Scarlet and Violet are comprehensive technical failures
Embarrassing artwork, terrible draw distance, poor performance and a litany of bugs
Feature Marvel's Spider-Man: Miles Morales PC is another stellar Sony port
Ray tracing upgrades detailed, optimised settings supplied
Feature The new Ark for Nintendo Switch is a brilliant redemption story
One of the worst ports ever is now a good-looking, playable experience
All platforms run up to 35 percent faster after the recent update
Feature Cyberpunk 2077: how the FSR2 upgrade improves visual quality
Patch 1.61 tested on PS5 and Xbox Series consoles
Feature Resident Evil Village on Apple Silicon: MetalFX upscaling is a welcome surprise
The port could be better - but a DLSS rival for Mac is big news
Feature The Modern Warfare 2 campaign offers much more than a photorealistic Amsterdam
Infinity Ward's IW9 engine flexes on PS5 and Xbox Series consoles
Feature God of War: Ragnarök on PS5 is like a maxed-out PC port with flawless performance
A different take on cross-gen development
Feature Sackboy: A Big Adventure's stutter problems make a mockery of the power of your PC
Not even the most performant PC components can run this game smoothly
Feature Scorn on Xbox Series X: our first look at AMD's FSR 2 on consoles
Smart upscaling to 4K for the top-tier Xbox - but what about Series S?
Feature Bayonetta 3 is a great game marred by polish and performance issues
An ambitious step forward for the series is let down by Switch's technical limitations
Feature Gotham Knights PC: can its severe problems explain poor console performance?
Even a Core i9/RTX 4090 rig can drop beneath 60fps
Feature Why the return of 30fps console games is inevitable
More ambitious games push hardware further - and something has to give
Feature A Plague Tale: Requiem is a beautiful tech showcase that pushes the consoles hard
A visually demanding game sees Xbox Series X deliver the smoothest experience
Feature Uncharted: Legacy of Thieves - an accomplished but unambitious PC port
PS5 comparisons and those all-important optimised settings
Feature Gotham Knights is a poor effort with a range of technical issues
And the 30fps cap is just the tip of the iceberg
Feature Mario + Rabbids Sparks of Hope: a much improved game - at a price
The sequel falls short of matching Kingdom Battle's brilliant visuals
Feature No Man's Sky for Nintendo Switch: a valiant effort - but the compromises cut too deep
It works - but it's not pretty
Feature Overwatch 2's upgrades tested on all current-gen consoles
More of a revamp than a sequel?
Feature Nvidia GeForce RTX 4090: a new level in graphics performance
The Digital Foundry video review - and how the new GPU champion delivers for 4K 120fps gaming
Feature Nier Automata's Switch port is very impressive - but not quite perfect
A game that struggled on PS4 and Xbox One transitions well to the Nintendo hybrid
Feature Uncharted: Legacy of Thieves' 120Hz VRR patch unleashes the PS5 GPU
4K gaming unlocked up to 50fps, with 1440p performance hitting 90-110fps
Feature First look: Nvidia DLSS 3 - AI upscaling enters a new dimension
The new DLSS boosts performance by up to five times
Feature Just how good are the new wave of AI image generation tools?
Examining DALL-E, Midjourney and Stable Diffusion - and the implications for games development
Feature Halo Infinite's cancelled split-screen campaign co-op tested - and it's excellent
Technical issues are minor - it's a brilliant way to play the game
Feature Intel's XeSS tested in depth vs DLSS - the Digital Foundry technology review
A strong start for a new, more open AI upscaler
Feature Cyberpunk 2077 Patch 1.6: the Xbox Series S 60fps upgrade tested
Plus: big improvements to input lag on the PS5/Series X ray tracing mode
Feature Splatoon 3 hones and refines the series to new heights
The Digital Foundry tech review
Feature Can the last-gen consoles handle Saints Row?
Better than you may think, but hard to recommend
Feature The Last of Us Part 1: all performance modes tested, which should you use?
60Hz, 120Hz and VRR modes under the microscope
Feature The Last of Us Part 1 - as complete a remake as you could hope for
The Digital Foundry tech review
Feature Inside Marvel's Spider-Man Remastered on PC - the Nixxes tech interview
How the Insomniac classic was ported from PS5 to PC
Feature Voxel Doom brings 3D enemies to the classic id shooter - and it's brilliant
Adding a new dimension to the game, while respecting the original art
Plus: Ark Survival Evolved revisited ahead of its Switch revamp
Feature Saints Row (2022) PS5 and Series X/S tech review: uneven performance, bugs and modes galore
There's a great sandbox game here - but technical issues come to the fore
Feature Mario Kart 8's new Booster Course Pass tracks betray their mobile origins
An in-depth look at how Nintendo 'remastered' its old circuits for Switch
Feature Marvel's Spider-Man PC - a patch or two away from perfection
The DF tech review, including those all-important optimised settings
Feature PlayStation 5's new 1440p firmware: a better picture for PC monitors
And a potentially improved 120Hz experience on select HDMI 2.0 TVs
Face-Off MultiVersus vs Super Smash Bros Ultimate
How does Warner's Bros.' PS5 and Series X brawler compare to Nintendo's classic?
And there's a Nintendo Switch port too
Feature Halo Infinite campaign co-op beta tested - and it's superb fun
Plus: we tested the PC version on Steam Deck too

















































