Latest Features - Page 10
Feature Can Xbox Series S still deliver a next-gen Witcher 3 experience?
Ray tracing is gone, but the package still impresses overall
Feature The Witcher 3 next-gen: ray tracing and performance modes tested on PS5 and Xbox Series X
The RT effect is beautiful - but performance is the best way to play
Feature The Witcher 3's next-gen upgrade is beautiful on PC - but performance is not good enough
And the hotfix update doesn't address the fundamental problems
Feature Portal with RTX kicks off a new retro ray tracing revolution
RTX Remix opens the door to a wealth of PC classics receiving path-traced upgrades
Feature The Forspoken demo: six graphics modes to choose from but what do they do?
Our first hands-on look at the next Square-Enix epic
Feature Fortnite's massive UE5 update delivers next-gen features on all consoles at 60fps
Nanite and Lumen upgrades tested on PS5, Series X/S - and PC
Feature Warhammer 40,000: Darktide - a stunning technical accomplishment that pushes PC hard
Analysis plus optimised settings for medium and high-end builds
Feature Hands on with The Witcher 3's next-gen update: PS5 and Series X tested
Plus more info on the Series S and PC versions
Feature Need for Speed Unbound tech review - profound improvements, bold artistic touches
Criterion returns to the genre that made its name
Feature The Callisto Protocol looks great on PlayStation 5, at least
A killer story-driven sci-fi horror game with cutting edge visual design
Feature The Callisto Protocol: Xbox Series versions have issues - and PC is almost unplayable
The game is great on PS5, but the ports need work
Feature Warzone 2.0 tested on all current-gen consoles: 60fps is a given, but what about 120?
Crossplay gaming used to deliver precise, like-for-like testing on PS5 and Xbox Series machines
A brace of compromised graphics modes for an otherwise excellent shooter
Feature The original Quake gets a ray tracing upgrade - and it's incredible
A PC mod that looks better than many full-price remasters
Feature Pokémon Scarlet and Violet are comprehensive technical failures
Embarrassing artwork, terrible draw distance, poor performance and a litany of bugs
Feature Marvel's Spider-Man: Miles Morales PC is another stellar Sony port
Ray tracing upgrades detailed, optimised settings supplied
Feature The new Ark for Nintendo Switch is a brilliant redemption story
One of the worst ports ever is now a good-looking, playable experience
All platforms run up to 35 percent faster after the recent update
Feature Cyberpunk 2077: how the FSR2 upgrade improves visual quality
Patch 1.61 tested on PS5 and Xbox Series consoles
Feature Resident Evil Village on Apple Silicon: MetalFX upscaling is a welcome surprise
The port could be better - but a DLSS rival for Mac is big news
Feature The Modern Warfare 2 campaign offers much more than a photorealistic Amsterdam
Infinity Ward's IW9 engine flexes on PS5 and Xbox Series consoles
Feature God of War: Ragnarök on PS5 is like a maxed-out PC port with flawless performance
A different take on cross-gen development
Feature Sackboy: A Big Adventure's stutter problems make a mockery of the power of your PC
Not even the most performant PC components can run this game smoothly
Feature Scorn on Xbox Series X: our first look at AMD's FSR 2 on consoles
Smart upscaling to 4K for the top-tier Xbox - but what about Series S?
Feature Bayonetta 3 is a great game marred by polish and performance issues
An ambitious step forward for the series is let down by Switch's technical limitations
Feature Gotham Knights PC: can its severe problems explain poor console performance?
Even a Core i9/RTX 4090 rig can drop beneath 60fps
Feature Why the return of 30fps console games is inevitable
More ambitious games push hardware further - and something has to give
Feature A Plague Tale: Requiem is a beautiful tech showcase that pushes the consoles hard
A visually demanding game sees Xbox Series X deliver the smoothest experience
Feature Uncharted: Legacy of Thieves - an accomplished but unambitious PC port
PS5 comparisons and those all-important optimised settings
Feature Gotham Knights is a poor effort with a range of technical issues
And the 30fps cap is just the tip of the iceberg
Feature Mario + Rabbids Sparks of Hope: a much improved game - at a price
The sequel falls short of matching Kingdom Battle's brilliant visuals
Feature No Man's Sky for Nintendo Switch: a valiant effort - but the compromises cut too deep
It works - but it's not pretty
Feature Overwatch 2's upgrades tested on all current-gen consoles
More of a revamp than a sequel?
Feature Nvidia GeForce RTX 4090: a new level in graphics performance
The Digital Foundry video review - and how the new GPU champion delivers for 4K 120fps gaming
Feature Nier Automata's Switch port is very impressive - but not quite perfect
A game that struggled on PS4 and Xbox One transitions well to the Nintendo hybrid
Feature Uncharted: Legacy of Thieves' 120Hz VRR patch unleashes the PS5 GPU
4K gaming unlocked up to 50fps, with 1440p performance hitting 90-110fps
Feature First look: Nvidia DLSS 3 - AI upscaling enters a new dimension
The new DLSS boosts performance by up to five times
Feature Just how good are the new wave of AI image generation tools?
Examining DALL-E, Midjourney and Stable Diffusion - and the implications for games development
Feature Halo Infinite's cancelled split-screen campaign co-op tested - and it's excellent
Technical issues are minor - it's a brilliant way to play the game
Feature Intel's XeSS tested in depth vs DLSS - the Digital Foundry technology review
A strong start for a new, more open AI upscaler
Feature Cyberpunk 2077 Patch 1.6: the Xbox Series S 60fps upgrade tested
Plus: big improvements to input lag on the PS5/Series X ray tracing mode
Feature Splatoon 3 hones and refines the series to new heights
The Digital Foundry tech review
Feature Can the last-gen consoles handle Saints Row?
Better than you may think, but hard to recommend

















































