Latest Features - Page 8
Feature Star Wars Jedi: Survivor finally delivers the 60fps mode we should have had at launch
RT is gone, performance improves - but some issues remain
Feature In theory: is a Starfield performance mode viable on Xbox Series X?
We built a unique PC to find out if 60fps is possible
Feature Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings
And yes, we've tested Act Three too
Feature Starfield launches as a polished, consistent experience on Xbox Series X and Series S
Graphics, performance and image quality: how the consoles compare
Feature Immortals of Aveum on PC: a demanding game with big hardware requirements
Unreal Engine 5's new features look beautiful, but require serious kit
Feature Inside Immortals of Aveum: the Digital Foundry tech interview
Behind the scenes on the first non-Epic game to ship with all Unreal Engine 5 next-gen features
Feature Immortals of Aveum pushes Unreal Engine 5 hard - and image quality suffers
Lumen and Nanite at 60fps? Something has to give
Feature Baldur's Gate 3 Act Three massively hits CPU performance - but why?
And is there anything you can do about it?
Feature Red Dead Redemption on PlayStation has one impressive upgrade
Improved image quality over Xbox back compat, but we had hoped for so much more
Feature Baldur's Gate 3 PC tech review: polish that puts other AAA games to shame
Plus: optimised settings for improved performance
Feature The Order: 1886 pushed visuals hard in 2015 - and still looks stunning today
Plus: an exclusive look at the game running at 60fps on PS5
Feature DirectX 11 vs Vulkan: which is best for Baldur's Gate 3?
Early DF recommendations ahead of our full PC coverage
Feature Pikmin 4 delivers an Unreal improvement over its predecessors
How Nintendo exploits Epic's engine for its latest first-party showcase
Feature Too big for Steam Deck? Remnant 2 and Ratchet and Clank: Rift Apart tested
Can Valve's modest PC handheld handle cutting-edge modern games?
Feature Ratchet and Clank: Rift Apart PC tech analysis - this port needed more time
Impressive tech, great scalability, but a host of issues to address
Feature Remnant 2 is a fitting showcase for Unreal Engine 5's Nanite technology
Extreme detail - but what about performance?
Feature Pikmin 1+2 on Switch gets the job done - but it could have been so much more
If modders can deliver HD textures and 60fps, why can't Nintendo?
Feature Portal: Prelude RTX brings a classic Source mod to the forefront of graphics technology
The first RTX IO game loads faster with less texture pop-in
Feature Forspoken revisited on PS5: does the final update fix the game's technical issues?
And is the game worth playing now versus Final Fantasy 16?
Feature The Last Hope on Switch: an absolute disaster and the worst game we've ever tested
Digital Foundry investigates the dregs of the Nintendo eShop
Feature Unreal Engine 5.2 features analysed: is this the answer to #StutterStruggle?
Plus: how procedural generation saves development time and boosts performance
Feature Can Final Fantasy 16's real-time graphics compare to FF13's CGI cinematics?
After 13 years, have gameplay visuals exceeded FMV quality?
Feature F1 23: a huge technical upgrade - but do the new RT features make a difference?
Xbox Series X/S, PS5 and PC tested
Feature Mortal Kombat 1's network test shows promise on Xbox Series X and Series S
The two Xbox versions tested ahead of the game's launch
Feature Cyberpunk 2077 Phantom Liberty looks impressive on PS5, Series X and PC
Early tech analysis of Cyberpunk 2077's only expansion
Feature Final Fantasy 16: as close to flawless as we've seen in a long time
A highly polished launch experience - but performance mode needs improvement
Plus: the best options to reduce input lag for the best response
Feature Flawed PC ports re-tested: The Callisto Protocol, Dead Space, Returnal and Forspoken
Only one game addresses all of our original critiques
Feature Marvel's Spider-Man 2 trailer impresses - but is it a generational leap?
The big highlight from Sony's 2023 PlayStation showcase
Feature The Legend of Zelda: Tears of the Kingdom's portable performance tested
Plus: a look at the gold master code and Switch overclocking
Feature A Plague Tale: Requiem now has a 60fps option - so what's the catch?
Resolution, fidelity and animation take a hit - but the performance upgrade is solid
Feature The Last of Us Part 1 is much improved on PC - but big issues remain unaddressed
Texture quality for 8GB GPUs is fixed, but this is still a challenging game to run well
Feature Too big for Steam Deck? The most demanding PC games tested
TLOU Part 1, Resident Evil 4, Redfall - and more
Feature The Legend of Zelda: Tears of the Kingdom - the Digital Foundry verdict
Is it really 'too big for Switch'?
Feature Redfall on PC continues the run of unacceptably poor ports
Poor performance and a range of technical issues and bugs make this one to avoid

















































