Latest Features - Page 2
Feature Mario Kart World - Nintendo brilliantly evolves a nigh-on perfect racer
The DF verdict on Switch 2's system selling game
Three years on, Elden Ring's performance problems remain unaddressed
Feature Painkiller RTX is a path-traced upgrade to a classic but almost forgotten shooter
And if you can't play this, the 2004 original is still highly recommended
Feature Nvidia's RTX 2080 Ti revisited in 2025: seven years old - and it's still delivering
The ultimate "fine wine" GPU takes on the new RTX 5060 with surprising results
Feature CDPR releases 37 minutes of Cyberpunk 2077 Switch 2 video - so what have we learned?
Previewing the latest port vs Xbox Series S and PlayStation 4
Feature Creating Doom: The Dark Ages - ray tracing, load times and optimisation in id Tech 8
The DF tech interview with director of engine technology Billy Khan
Enhanced visuals and several performance modes are available, but which is best?
Feature Doom: The Dark Ages is an expertly-crafted PC release - and flies even on modest hardware
How it runs on 8GB GPUs, plus DF optimised settings
Feature Nintendo Switch 2: final tech specs and system reservations confirmed
The hardware inside the new console - and some of the limitations developers need to work with
A deep dive into the new id Tech 8 engine
Feature Was the rumoured Switch Pro actually Switch 2 all along?
Processor analysis of the new console confirms the T239 chip was finalised in 2021
Feature Oblivion Remastered revisited: profound problems have yet to be addressed
Stuttering, progressively worse performance, crashing... and all consoles are impacted
Can Series S still deliver a worthwhile take on this brilliant game?
Feature Clair Obscur: Expedition 33 PC tech review: a patch or two away from greatness
Presentation issues and classic UE5 problems rear their ugly heads
Feature GTA 6 Trailer 2 tech breakdown: incredible realism, impressive RT, astonishing detail
The level of visual accomplishment is exceptional for a current-gen game captured on PS5
Feature Wreckfest 2: a robust overhaul that showcases phenomenal soft-body physics
Hands-on with the early access build
Feature Clair Obscur: Expedition 33 delivers high-end UE5 visuals with solid performance
60fps recommended on PS5, PS5 Pro and Series X - but S is locked to 30fps
Meanwhile, PS5 users await the latest update
Feature Oblivion Remastered PC: impressive modernisation blighted by dire performance problems
UE5 delivers a big visual revamp - but this game hammers system resources
Feature Forza Horizon 5 on PS5 Pro delivers the best console experience
PS5 mirrors Series X, while Pro delivers a visually enhanced 60fps performance mode
Feature Hands-on with Switch 2: the Digital Foundry experience
Future-looking hardware, impressive Nintendo games, solid third party support - this looks like a winner
Feature Indiana Jones and the Great Circle on PS5: excellent game, solid port
But PS5 Pro only gets a resolution upgrade
Feature Tempest Rising tech review: a modern classic RTS built on Unreal Engine 5
Polished and performant with a fully-fledged single-player campaign
Plus: new improvements to the balanced mode too
Feature Hands-on with Cyberpunk 2077 on Switch 2: can the new Nintendo console handle it?
It certainly looks the part - but an optimisation push is required before launch
Feature Stress-testing DLSS 4's super resolution transformer technology
Can Nvidia's superb new upscaler overcome all of our historical issues?
Feature Mario Kart World tech breakdown: what have we learned from the opening media salvo?
11 years after the last mainline entry, expectations are high
Nvidia Shield's emulator ran more demanding games on less powerful Tegra X1 hardware - at higher resolutions
Feature Switch 2: the tech specs that Nintendo and Nvidia are not sharing
How powerful is the custom T239 processor in the new console?
Feature The Last of Us Part 2 Remastered: how the PlayStation game was ported to PC
DF speaks with key figures from Nixxes and Naughty Dog
Feature South of Midnight: a well-crafted 60fps experience on Xbox Series consoles
An accomplished presentation on both consoles - and PC
Feature The Last of Us Part 2 Remastered: a better PC port, but systemic issues remain
Plus: optimised settings, along with PS4 and PS5 equivalents
Pixel throughput on Switch 2 Special Edition games suggests it's over five times faster than its predecessor
Feature Doom: The Dark Ages hands-on tech preview - idTech 8 impresses hugely on PC
This looks like the best modern Doom yet
Feature Assassin's Creed Shadows PC: the best settings for smooth performance and ray traced visuals
Even mainstream GPUs can handle the game's cutting-edge effects
Feature Confirmed: PlayStation 5 and PS5 Pro have VRR stuttering problems
Sony and third-party games affected, Xbox works fine
A bittersweet moment and an extraordinary game
Feature Assassin's Creed Shadows: inside the technologically revamped Anvil Engine
The developers explain key decisions behind Shadows' technical makeup
Feature Too big for Steam Deck? Many triple-A games are unplayable on Valve's handheld
But what about the Asus ROG Ally?
Feature Assassin's Creed Shadows delivers one of the most substantial PS5 Pro upgrades we've seen
Ray-traced lighting at 60fps? Yes please
Feature Assassin's Creed Shadows' new Anvil engine features impress on PS5 and Series X
An evolutionary step for the series, but Series S cutbacks bear mention
Feature Mark Cerny: FSR 4 for PS5 Pro is the "next evolution of PSSR"
The RDNA 4 upscaler is the first result of AMD/Sony's Project Amethyst collaboration
Feature Metal Gear Solid Master Collection Vol. 1 revisited: improved but key problems remain
The PC version with mods remains the best way to play
Feature Split Fiction is simply brilliant: PS5, PS5 Pro, PC and Xbox Series X/S tested
Inventive co-op gameplay with slick visuals and great performance on all platforms
Feature Monster Hunter Wilds - we can't recommend the PC version
Substantial technical problems must be addressed

















































