Latest Features - Page 2
Feature Wreckfest 2: a robust overhaul that showcases phenomenal soft-body physics
Hands-on with the early access build
Feature Clair Obscur: Expedition 33 delivers high-end UE5 visuals with solid performance
60fps recommended on PS5, PS5 Pro and Series X - but S is locked to 30fps
Meanwhile, PS5 users await the latest update
Feature Oblivion Remastered PC: impressive modernisation blighted by dire performance problems
UE5 delivers a big visual revamp - but this game hammers system resources
Feature Forza Horizon 5 on PS5 Pro delivers the best console experience
PS5 mirrors Series X, while Pro delivers a visually enhanced 60fps performance mode
Feature Hands-on with Switch 2: the Digital Foundry experience
Future-looking hardware, impressive Nintendo games, solid third party support - this looks like a winner
Feature Indiana Jones and the Great Circle on PS5: excellent game, solid port
But PS5 Pro only gets a resolution upgrade
Feature Tempest Rising tech review: a modern classic RTS built on Unreal Engine 5
Polished and performant with a fully-fledged single-player campaign
Plus: new improvements to the balanced mode too
Feature Hands-on with Cyberpunk 2077 on Switch 2: can the new Nintendo console handle it?
It certainly looks the part - but an optimisation push is required before launch
Feature Stress-testing DLSS 4's super resolution transformer technology
Can Nvidia's superb new upscaler overcome all of our historical issues?
Feature Mario Kart World tech breakdown: what have we learned from the opening media salvo?
11 years after the last mainline entry, expectations are high
Nvidia Shield's emulator ran more demanding games on less powerful Tegra X1 hardware - at higher resolutions
Feature Switch 2: the tech specs that Nintendo and Nvidia are not sharing
How powerful is the custom T239 processor in the new console?
Feature The Last of Us Part 2 Remastered: how the PlayStation game was ported to PC
DF speaks with key figures from Nixxes and Naughty Dog
Feature South of Midnight: a well-crafted 60fps experience on Xbox Series consoles
An accomplished presentation on both consoles - and PC
Feature The Last of Us Part 2 Remastered: a better PC port, but systemic issues remain
Plus: optimised settings, along with PS4 and PS5 equivalents
Pixel throughput on Switch 2 Special Edition games suggests it's over five times faster than its predecessor
Feature Doom: The Dark Ages hands-on tech preview - idTech 8 impresses hugely on PC
This looks like the best modern Doom yet
Feature Assassin's Creed Shadows PC: the best settings for smooth performance and ray traced visuals
Even mainstream GPUs can handle the game's cutting-edge effects
Feature Confirmed: PlayStation 5 and PS5 Pro have VRR stuttering problems
Sony and third-party games affected, Xbox works fine
A bittersweet moment and an extraordinary game
Feature Assassin's Creed Shadows: inside the technologically revamped Anvil Engine
The developers explain key decisions behind Shadows' technical makeup
Feature Too big for Steam Deck? Many triple-A games are unplayable on Valve's handheld
But what about the Asus ROG Ally?
Feature Assassin's Creed Shadows delivers one of the most substantial PS5 Pro upgrades we've seen
Ray-traced lighting at 60fps? Yes please
Feature Assassin's Creed Shadows' new Anvil engine features impress on PS5 and Series X
An evolutionary step for the series, but Series S cutbacks bear mention
Feature Mark Cerny: FSR 4 for PS5 Pro is the "next evolution of PSSR"
The RDNA 4 upscaler is the first result of AMD/Sony's Project Amethyst collaboration
Feature Metal Gear Solid Master Collection Vol. 1 revisited: improved but key problems remain
The PC version with mods remains the best way to play
Feature Split Fiction is simply brilliant: PS5, PS5 Pro, PC and Xbox Series X/S tested
Inventive co-op gameplay with slick visuals and great performance on all platforms
Feature Monster Hunter Wilds - we can't recommend the PC version
Substantial technical problems must be addressed
Feature Monster Hunter Wilds plays better on PS5 Pro - but we hoped for more
It is, however, the best console version available
Feature Monster Hunter Wilds feels undercooked on PS5, Series X and especially Series S
Despite a tech evolution from past entries, visual quality and performance should be better
Feature Kingdom Come: Deliverance 2 is an old-school technical success on PC
Smooth, polished and performant on day one - the way things should be
Feature Astro Bot gets a PS5 Pro update bringing PSSR, new levels and some subtle tweaks
Image quality does improve - but to what extent?
Feature Avowed is Obsidian's technical triumph - despite the typical heft of UE5
Xbox Series X, Series S and PC compared
Feature Helldivers 2 has received a 'stealth' PS5 Pro upgrade - and here's what it does
A big boost to resolution - and performance improvements too
Feature RTX Mega Geometry in Alan Wake 2 - improved, faster, more efficient ray tracing
And RTX 20-series and 30-series GPUs benefit most
Feature Kingdom Come: Deliverance 2 is shaping up well on PlayStation and Xbox consoles
Impressive 30fps and 60fps options with the best of both worlds on PS5 Pro
Feature Sniper Elite: Resistance - unambitious tech but well executed and lots of fun
PlayStation 5, PS5 Pro and Xbox Series consoles tested
Feature Nvidia DLSS 4 tested: ray reconstruction upgrades deliver radical enhancements
The new transformer model shows night and day improvements
Feature The Nvidia AI interview: Inside DLSS 4 and machine learning with Bryan Catanzaro
DF talks with Nvidia's VP of applied deep learning research
Feature Star Wars Jedi: Survivor gets a PSSR upgrade on PS5 Pro - and image quality is much improved
The most glaring issues addressed, but there's still work to be done

















































