Latest Features - Page 9
Feature Elden Ring's RT upgrade is not the feature we wanted
Its impact is minimal while performance problems and basic issues remain
Feature The Resident Evil 4 remake plays well on PC - but tech issues compromise the experience
User DLSS mods provide a better experience, so why not make it official?
Feature Resident Evil 4 remake: every console version tested
A range of technical issues take the shine off an otherwise excellent game
Feature The Resident Evil 4 remake remains a legendary experience
The DF tech review, covering PS5, Series X and Series S
This $10 upgrade for current-gen consoles needs work
Feature Stranded on Wii U: the games worth saving before the eShop shutdown
We highlight the best-looking, best-playing games that never got a port to Switch
Feature Resident Evil 4 remake: do technical troubles doom a would-be classic?
Digital Foundry investigates the Chainsaw Demo on Series X, PS5, PS4 and PC
Feature New Half-Life RT mod proves the quality of Valve's original work
25 years on, a stone-cold PC classic gets a fully path-traced upgrade
Feature Gotham Knights is fixed - so we've re-reviewed every version of the game
Five months on, an altogether more positive DF tech analysis
Feature Resident Evil Village PSVR2 tech review: superb visuals, game-changing controls
It feels like RE Village was developed with VR in mind
DF Direct Weekly Baldur's Gate 3 on Xbox Series X and S - why feature parity matters
The split-screen co-op issue examined
Feature Like a Dragon: Ishin! How the hybrid remaster/remake plays out on modern hardware
How the game is enhanced - and how well it runs on PC, PS5 and Xbox Series consoles
Feature Legend of Doom: a stunning mash-up mod that actually works as a game
The full Legend of Zelda on NES has been somehow modded into the original Doom engine
Feature Wild Hearts: a potentially great game impacted by tech issues on all platforms
PS5, PC and Xbox Series versions tested
Feature Company of Heroes: a brilliant PC game lacking in technical ambition
Plus: those all-important optimised settings
Feature In theory: can the full Call of Duty experience transition to a Nintendo console?
Is COD viable on Switch? It depends which one
Feature Returnal's PC port is good - but it could be great
Housemarque's PS5 masterpiece gets a range of PC upgrades
Feature Metroid Prime Remastered: a sublime reworking of a stone-cold classic
An approachable, beautiful refinement of the GameCube original
Feature The Witcher 3 next-gen patch 4.01: one step forward, one step back
RT modes perform better on consoles, performance mode is slower
Feature Dead Space Remake PC: a premium port marred by intrusive stutter
PC vs PS5 plus optimised settings
Feature Dead Space remake: post-patch PS5 + Series X/S performance analysis
Have image quality improvements come at a cost?
The full DF Retro EX treatment
Feature Hi-Fi Rush tech review: a visual treat indebted to comics and TV cartoons
DF's analysis of the Series X/S and PC versions
Feature Forspoken PC tested: a confusing, deeply disappointing port
At least DirectStorage impresses on its debut
Feature Dead Space tech review: this is what a best-in-class remake looks like
EA Motive delivers an overhauled game with dramatic visuals - yet it's not perfect at launch
Feature Xbox Series S vs ray tracing: the story so far
Support is thin on the ground - but there is promise for the future
Feature Monster Hunter Rise's PS5 and Xbox Series ports deliver PC-levels of customisation
Beyond 4K resolution, 120Hz and more - the choice is yours
Feature Can Steam Deck handle a range of PC's most challenging games?
A Plague Tale: Requiem, Gotham Knights, The Witcher 3 Next-Gen and more tested
Feature Xbox Series S vs PlayStation 4 Pro - the four teraflop face-off
Comparable GPU power but a generation apart - and there's only one winner
Feature Fortnite on Unreal Engine 5: can Steam Deck handle Epic's next-gen tech?
Ray-traced Lumen and Nanite geometry on a 15W processor?
Feature Fire Emblem Engage's strong gameplay is backed by big tech improvements
Improved image quality, tighter performance and shorter loading time
Feature Can Xbox Series S still deliver a next-gen Witcher 3 experience?
Ray tracing is gone, but the package still impresses overall
Feature The Witcher 3 next-gen: ray tracing and performance modes tested on PS5 and Xbox Series X
The RT effect is beautiful - but performance is the best way to play
Feature The Witcher 3's next-gen upgrade is beautiful on PC - but performance is not good enough
And the hotfix update doesn't address the fundamental problems
Feature Portal with RTX kicks off a new retro ray tracing revolution
RTX Remix opens the door to a wealth of PC classics receiving path-traced upgrades
Feature The Forspoken demo: six graphics modes to choose from but what do they do?
Our first hands-on look at the next Square-Enix epic
Feature Fortnite's massive UE5 update delivers next-gen features on all consoles at 60fps
Nanite and Lumen upgrades tested on PS5, Series X/S - and PC
Feature Warhammer 40,000: Darktide - a stunning technical accomplishment that pushes PC hard
Analysis plus optimised settings for medium and high-end builds
Feature Hands on with The Witcher 3's next-gen update: PS5 and Series X tested
Plus more info on the Series S and PC versions
Feature Need for Speed Unbound tech review - profound improvements, bold artistic touches
Criterion returns to the genre that made its name
Feature The Callisto Protocol looks great on PlayStation 5, at least
A killer story-driven sci-fi horror game with cutting edge visual design
Feature The Callisto Protocol: Xbox Series versions have issues - and PC is almost unplayable
The game is great on PS5, but the ports need work
Feature Warzone 2.0 tested on all current-gen consoles: 60fps is a given, but what about 120?
Crossplay gaming used to deliver precise, like-for-like testing on PS5 and Xbox Series machines

















































