Latest Features - Page 9
Feature Company of Heroes: a brilliant PC game lacking in technical ambition
Plus: those all-important optimised settings
Feature In theory: can the full Call of Duty experience transition to a Nintendo console?
Is COD viable on Switch? It depends which one
Feature Returnal's PC port is good - but it could be great
Housemarque's PS5 masterpiece gets a range of PC upgrades
Feature Metroid Prime Remastered: a sublime reworking of a stone-cold classic
An approachable, beautiful refinement of the GameCube original
Feature The Witcher 3 next-gen patch 4.01: one step forward, one step back
RT modes perform better on consoles, performance mode is slower
Feature Dead Space Remake PC: a premium port marred by intrusive stutter
PC vs PS5 plus optimised settings
Feature Dead Space remake: post-patch PS5 + Series X/S performance analysis
Have image quality improvements come at a cost?
The full DF Retro EX treatment
Feature Hi-Fi Rush tech review: a visual treat indebted to comics and TV cartoons
DF's analysis of the Series X/S and PC versions
Feature Forspoken PC tested: a confusing, deeply disappointing port
At least DirectStorage impresses on its debut
Feature Dead Space tech review: this is what a best-in-class remake looks like
EA Motive delivers an overhauled game with dramatic visuals - yet it's not perfect at launch
Feature Xbox Series S vs ray tracing: the story so far
Support is thin on the ground - but there is promise for the future
Feature Monster Hunter Rise's PS5 and Xbox Series ports deliver PC-levels of customisation
Beyond 4K resolution, 120Hz and more - the choice is yours
Feature Can Steam Deck handle a range of PC's most challenging games?
A Plague Tale: Requiem, Gotham Knights, The Witcher 3 Next-Gen and more tested
Feature Xbox Series S vs PlayStation 4 Pro - the four teraflop face-off
Comparable GPU power but a generation apart - and there's only one winner
Feature Fortnite on Unreal Engine 5: can Steam Deck handle Epic's next-gen tech?
Ray-traced Lumen and Nanite geometry on a 15W processor?
Feature Fire Emblem Engage's strong gameplay is backed by big tech improvements
Improved image quality, tighter performance and shorter loading time
Feature Can Xbox Series S still deliver a next-gen Witcher 3 experience?
Ray tracing is gone, but the package still impresses overall
Feature The Witcher 3 next-gen: ray tracing and performance modes tested on PS5 and Xbox Series X
The RT effect is beautiful - but performance is the best way to play
Feature The Witcher 3's next-gen upgrade is beautiful on PC - but performance is not good enough
And the hotfix update doesn't address the fundamental problems
Feature Portal with RTX kicks off a new retro ray tracing revolution
RTX Remix opens the door to a wealth of PC classics receiving path-traced upgrades
Feature The Forspoken demo: six graphics modes to choose from but what do they do?
Our first hands-on look at the next Square-Enix epic
Feature Fortnite's massive UE5 update delivers next-gen features on all consoles at 60fps
Nanite and Lumen upgrades tested on PS5, Series X/S - and PC
Feature Warhammer 40,000: Darktide - a stunning technical accomplishment that pushes PC hard
Analysis plus optimised settings for medium and high-end builds
Feature Hands on with The Witcher 3's next-gen update: PS5 and Series X tested
Plus more info on the Series S and PC versions
Feature Need for Speed Unbound tech review - profound improvements, bold artistic touches
Criterion returns to the genre that made its name
Feature The Callisto Protocol looks great on PlayStation 5, at least
A killer story-driven sci-fi horror game with cutting edge visual design
Feature The Callisto Protocol: Xbox Series versions have issues - and PC is almost unplayable
The game is great on PS5, but the ports need work
Feature Warzone 2.0 tested on all current-gen consoles: 60fps is a given, but what about 120?
Crossplay gaming used to deliver precise, like-for-like testing on PS5 and Xbox Series machines
A brace of compromised graphics modes for an otherwise excellent shooter
Feature The original Quake gets a ray tracing upgrade - and it's incredible
A PC mod that looks better than many full-price remasters
Feature Pokémon Scarlet and Violet are comprehensive technical failures
Embarrassing artwork, terrible draw distance, poor performance and a litany of bugs
Feature Marvel's Spider-Man: Miles Morales PC is another stellar Sony port
Ray tracing upgrades detailed, optimised settings supplied
Feature The new Ark for Nintendo Switch is a brilliant redemption story
One of the worst ports ever is now a good-looking, playable experience
All platforms run up to 35 percent faster after the recent update
Feature Cyberpunk 2077: how the FSR2 upgrade improves visual quality
Patch 1.61 tested on PS5 and Xbox Series consoles
Feature Resident Evil Village on Apple Silicon: MetalFX upscaling is a welcome surprise
The port could be better - but a DLSS rival for Mac is big news
Feature The Modern Warfare 2 campaign offers much more than a photorealistic Amsterdam
Infinity Ward's IW9 engine flexes on PS5 and Xbox Series consoles
Feature God of War: Ragnarök on PS5 is like a maxed-out PC port with flawless performance
A different take on cross-gen development
Feature Sackboy: A Big Adventure's stutter problems make a mockery of the power of your PC
Not even the most performant PC components can run this game smoothly
Feature Scorn on Xbox Series X: our first look at AMD's FSR 2 on consoles
Smart upscaling to 4K for the top-tier Xbox - but what about Series S?
Feature Bayonetta 3 is a great game marred by polish and performance issues
An ambitious step forward for the series is let down by Switch's technical limitations

















































