Latest Features - Page 3
Feature Switch 2's reveal: what have we learned about its next-gen potential?
Nintendo's teaser gave very little away
Feature Donkey Kong Country Returns HD: a solid Switch port with some unexpected failings
A tasteful remaster with technical chops - yet the Wii original is better in some respects
Feature The new Grand Theft Auto 3 Dreamcast port is an astonishing achievement
But how does it stack up against the original PS2 version?
Feature Hands-on with DLSS 4 on Nvidia's new GeForce RTX 5080
First impressions of the new upscaling, ray reconstruction and frame generation upgrades
Black Myth: Wukong, Astro Bot, Silent Hill 2 and many others also recognised
Feature Space Marine 2 on PS5 Pro: a much-needed image quality and performance upgrade
Plus: the base PS5 game patched with improved frame-rates
Plus: what this all means for future PlayStation hardware
Feature The big PlayStation 5 Pro tech interview with Mark Cerny and Mike Fitzgerald
"Well, it's not all going to be rainbows and path tracing."
Feature Indiana Jones and the Great Circle's full ray tracing upgrade is beautiful
And you don't need an ultra high-end rig to appreciate the most transformative effect
The Ryzen AI 9 HX 370 versus the 7840U and the Steam Deck
Feature PlayStation 30th anniversary: what if Digital Foundry existed in 1990s?
DF Retro delivers its first big Saturn vs PlayStation face-off
Understanding the texture cache setting is crucial
Feature Dragon's Dogma 2: another impressive PS5 Pro upgrade marred by PSSR issues
Undeniable performance advantages - but image quality problems can't be ignored
PC and Xbox Series consoles tested
Feature Alan Wake 2: how does PS5 Pro handle one of the best-looking games of this generation?
Impressive ray tracing, but question marks over performance and PSSR image quality
Feature Marvel's Spider-Man 2 on PS5 Pro: upgrading Insomniac's masterpiece
What's changed, and which modes do we recommend?
Feature Sony PlayStation 5 Pro review: across the board improvements, but is it worth the money?
Clearly made for enthusiasts - while laying the technical foundations for the next generation
Feature Can PS5 Pro run Elden Ring at 60 frames per second?
No - but Game Boost still makes this the best console experience out there
Feature PlayStation 5 Pro: we've removed it from its box - and there's new information to share
The manual says that elements of the leaked specs were wrong
Feature Dragon Age: The Veilguard on consoles is an attractive, technically solid release
Testing BioWare's latest on PS5 and Xbox Series consoles
Plus: the best settings for an optimal experience
Feature Bazzite delivers the SteamOS experience Windows handhelds need - and it's terrific
Installation, features and performance tested on the Asus ROG Ally
Feature F1 24 tested on PS5 Pro: ray tracing and PSSR raise visual quality to new heights
Along with improved 120fps support and 8K TV support
Just one implementation in one game - but the results are compelling
Feature Ratchet and Clank: Rift Apart on PS5 Pro - a straight upgrade for the performance RT mode
With the possibility of more to come from final code
Feature Halo is moving to Unreal Engine 5 - and the first footage looks impressive
There are challenges ahead, but the move makes sense
Feature Metaphor: ReFantazio - a sublime game let down by bizarre technical choices
Dated tech, performance problems - and a PS4 version that runs faster on PS5 than the native app
Feature Silent Hill 2's remake is authentic and compelling - but technical problems need addressing
PS5 vs PS2, plus the low-down on quality and performance modes
Feature Tiny Glade: an indie diorama builder that proves the power of bespoke game engines
Beautiful ray-traced visuals at 60fps... on a GTX 1060?

















































