Latest Features - Page 4
Feature Dragon Age: The Veilguard on consoles is an attractive, technically solid release
Testing BioWare's latest on PS5 and Xbox Series consoles
Plus: the best settings for an optimal experience
Feature Bazzite delivers the SteamOS experience Windows handhelds need - and it's terrific
Installation, features and performance tested on the Asus ROG Ally
Feature F1 24 tested on PS5 Pro: ray tracing and PSSR raise visual quality to new heights
Along with improved 120fps support and 8K TV support
Just one implementation in one game - but the results are compelling
Feature Ratchet and Clank: Rift Apart on PS5 Pro - a straight upgrade for the performance RT mode
With the possibility of more to come from final code
Feature Halo is moving to Unreal Engine 5 - and the first footage looks impressive
There are challenges ahead, but the move makes sense
Feature Metaphor: ReFantazio - a sublime game let down by bizarre technical choices
Dated tech, performance problems - and a PS4 version that runs faster on PS5 than the native app
Feature Silent Hill 2's remake is authentic and compelling - but technical problems need addressing
PS5 vs PS2, plus the low-down on quality and performance modes
Feature Tiny Glade: an indie diorama builder that proves the power of bespoke game engines
Beautiful ray-traced visuals at 60fps... on a GTX 1060?
Feature Dead Rising Deluxe Remastered: Series S suffers, with PS5 and Series X faring better
The RE Engine piles on the upgrades vs the Xbox 360 original
Super-smooth gaming, with edge case problems that need addressing
Feature The Legend of Zelda: Echoes of Wisdom - a brilliant game marred by performance problems
Link's Awakening's unbeatable foe returns: unstable frame-rates
Feature PS5 Pro hands-on: testing 11 upgraded games, PSSR upscaling and the new hardware
Do these fidelity and frame-rate upgrades justify a $699/£699 price?
Feature Hands on with Sony's new Inzone M10S and M9 II gaming monitors: higher specs, new designs
Choose from a 1440p 480Hz esports OLED or 4K 160Hz LCD all-rounder
Feature How God of War Ragnarök was ported to PC
Scaling beyond PS5, avoiding shader compilation stutter and plans for RT
Feature Final Fantasy 16 is highly demanding on PC - and these are the best settings
Plus: how would the PS5 Pro run this game?
Feature Does the big Jedi: Survivor PC patch finally solve the game's performance issues?
Substantial improvements in some areas, but still fundamentally broken
Expect next-gen PCs to compete more directly with PlayStation 6
Feature Final Fantasy 14's new 7.0 graphics update transforms PC, PS5 and Series X
Big changes to models, textures, lighting, AO and upscaling, plus 120Hz and much more
Feature Warhammer 40K: Space Marine 2 - the best PC settings for an optimal experience
A demanding game - but key improvements could make all the difference
Feature PS5 Pro reveal: the hardware looks capable but the demos were lacking
And the cost puts the viability of future console hardware into question
Feature Warhammer 40,000: Space Marine 2 impresses on Xbox Series X/S, but flags on PS5
Plus: 30fps and 60fps modes compared
Feature Astro Bot is virtually flawless and a joyous celebration of gaming
A PlayStation 5 masterpiece
The junior Xbox's limits are felt more keenly
Feature Shadow of the Ninja Reborn: peak pixel art from Tengo Project
A 1990 NES release returns transformed
Feature Star Wars Outlaws pushes the latest PC technologies hard - and the results are stunning
But technical issues and general polish need addressing
Feature Best graphics on Nintendo Switch: seven years of third-party developer brilliance
Celebrating a generation of 'impossible ports'
Feature Star Wars Outlaws is beautifully realised on PS5 and Series X/S, bar a few rogue issues
A well-optimised effort with a great suite of options
Feature DF-optimised: the best PC settings for Black Myth: Wukong
Plus: PlayStation 5 equivalent presets
Feature Black Myth: Wukong on PS5 is fetching, flawed but fixable
How does it compare to PC, and which mode is best?
Feature Black Myth: Wukong truly delivers a stunning high-end PC experience
But as sumptuous as the visuals are, there are issues to address
Feature Doom and Doom 2: are Nightdive's latest remasters the definitive editions?
Not quite perfect - but excellent nonetheless
Feature Why VRR is not a magic bullet for fixing poor performance
Variable refresh rate is a game-changer - but it has its limits
Feature The making of Senua's Saga: Hellblade 2 - the Ninja Theory interview
Breaking down an Unreal Engine 5 technological showcase
Feature Microsoft Auto Super Resolution tested: a new AI upscaler has arrived
The gaming highlight of the new Windows on ARM Copilot+ laptops
And does it with the best OLED display we've ever seen
Feature Marvel Rivals pushes Unreal Engine 5 hard - and Series S can't quite hack it
A promising, boundary-pushing hero shooter with work to do before it emerges from beta status

















































