Latest Features - Page 5
Despite a huge number of graphical options and modes, few combinations work well
Feature Luigi's Mansion 3 is Digital Foundry's pick as Switch's most technically impressive game
A generational retrospective kicks off with a focus on Nintendo first party games
Feature Forza Motorsport PC modded: extra detail and improved ray tracing are there for the taking
Plus: a look at performance optimisation since launch
Feature Ace Combat 7 is one of the most impressive Switch ports we've tested
An excellent, intelligently handled conversion of a genuinely superb game
Feature Concord: Guardians of the Galaxy meets a next-gen Overwatch?
A technically solid, well-made hero shooter that has potential
Feature AMD's FSR 3.1 upscaling tested: improved over FSR 2 but DLSS and XeSS are still ahead
Improvements are evident, but core issues remain
Feature From CD-ROM to Unreal Engine 5: Riven returns in spectacular style
Real-time 3D and VR deliver the immersion we could only dream of in the 1990s
Feature Frame generation for every game? Lossless Scaling vs FSR 3 and DLSS 3
Despite some limitations, this is a genuinely great new option
Feature Is Dragon's Dogma 2 finally fixed with patch 7 for PS5 and Series X/S?
UPDATE: The game's low/high toggle also adjusts resolution
Feature Asus ROG Ally X vs ROG Ally: Hands-on with the new, improved handheld
More memory and double the battery capacity make a difference
Feature Hands on with Astro Bot: creative, beautiful and authentically PlayStation
A game of the year contender
Feature Luigi's Mansion 2 HD is a smart, clean remake of the 3DS classic
With some of the best image quality we've seen on Switch
Feature Doom: The Dark Ages - how id Tech evolves for the current-gen console era
What we learned from the Xbox Showcase teaser
Trailer analysis for one of Konami's most exciting projects
Feature What have we learned from Perfect Dark's gameplay reveal trailer?
A very early tech breakdown of a highly promising Xbox title
Feature Assassin's Creed Shadows' reveal gives us our first look at the series' revamped technology
Ray tracing, improved physics, 30fps and more
Feature Lessons from Senua's Saga: Hellblade 2 - a milestone Unreal Engine 5 release on PC
Developers can learn a lot from what it gets right - and wrong
Feature Ark: Survival Ascended is the worst optimised Unreal Engine 5 game we've seen on console
Can customisable graphics options save the day?
Feature In Theory: what would a current-gen upgrade for Red Dead Redemption 2 look like?
A deep dive into the possibilities - from an unlocked last-gen version to a brand-new PS5/Xbox upgrade
Feature Selaco is a phenomenal new shooter built on the retro Doom engine
A beautiful fusion of FEAR, System Shock 2 and the original Doom
Feature Cross-gen face-off 2024: Xbox Series S comprehensively bests Xbox One X
The latest games run faster, play better and load more quickly on the junior Xbox
Feature Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?
Frame-rates, image quality and latency tested on all consoles
Feature Can Xbox Series S handle Senua's Saga: Hellblade 2?
And what about Steam Deck and Asus ROG Ally?
Feature Senua's Saga: Hellblade 2 is a defining moment in the evolution of real-time graphics
The Digital Foundry tech review
Feature Paper Mario: The Thousand Year Door - Is the drop to 30fps justified by the visual upgrades?
A lush but divisive remake of a much-loved GameCube classic
Feature Starfield's new Xbox performance modes are thoughtful and comprehensive
30, 40 or 60fps options available - but VRR works best
Feature Penny's Big Breakaway is a perfect blend of old-school platforming and brilliant innovation
Months on from release, we're still playing it - and here's why
Feature Unreal Engine 5.4: Epic's latest revision delivers big performance and feature wins
Yet frame-time stability, traversal stutter and shader precompilation still need improvement
Feature Final Fantasy 14's long-awaited Xbox version has black screens and an overactive chat filter
An otherwise a solid release tested, and how it matches up to PS5
Feature Steam Deck has quietly become a reasonably capable ray tracing handheld
And the Asus ROG Ally is even better
Feature Dragon's Dogma 2 has a hidden path-traced renderer - and modders have found it
It's real, it works - but it's not built for gamers
Feature Windows 11 prestige handhelds review: Lenovo Legion Go vs OneXPlayer 2 Pro vs AyaNeo Kun
The heavyweights battle it out against Asus ROG Ally and Steam Deck
Feature Stellar Blade brings old-school console sensibilities to PS5 - with a modern flourish
A highly polished, bug-free experience
Feature Grounded comes to PS5 and Switch - but performance is a problem
The new releases stacked up against Xbox Series consoles
Feature Sea of Thieves on PlayStation 5: the next big Xbox multi-platform game tested
Plus: revisiting Xbox Series consoles and last-gen Xbox One X
Feature No Rest for the Wicked: the spectacular evolution of Moon Studios' graphics tech
Hands-on with the Early Access code
Feature PC image quality enhanced: the new DLSS and XeSS tested
Machine learning-based upscaling has evolved
Feature Alone in the Dark's 2024 remake is compelling but rough around the edges
The PS5 and Xbox Series console tech analysis
Feature Hellblade 2 looks like the most visually ambitious Unreal Engine 5 game yet
A closer look at Ninja Theory's state-of-the-art graphics
Feature Stellar Blade tech preview: what can we learn from the impressive PS5 demo?
Which mode is best, and what's the score with resolution and performance?
Feature Dragon's Dogma 2 patch analysis: more options are nice - but key issues remain
Toggling RT off boosts frame-rates - but the 30fps cap has frame-pacing problems
Feature Hi-Fi Rush on PS5 and the Xbox multi-platform story so far
Great games get a wider audience - but bugs and Xbox tech issues need closer attention

















































