Latest Features - Page 5
Feature Star Wars Outlaws pushes the latest PC technologies hard - and the results are stunning
But technical issues and general polish need addressing
Feature Best graphics on Nintendo Switch: seven years of third-party developer brilliance
Celebrating a generation of 'impossible ports'
Feature Star Wars Outlaws is beautifully realised on PS5 and Series X/S, bar a few rogue issues
A well-optimised effort with a great suite of options
Feature DF-optimised: the best PC settings for Black Myth: Wukong
Plus: PlayStation 5 equivalent presets
Feature Black Myth: Wukong on PS5 is fetching, flawed but fixable
How does it compare to PC, and which mode is best?
Feature Black Myth: Wukong truly delivers a stunning high-end PC experience
But as sumptuous as the visuals are, there are issues to address
Feature Doom and Doom 2: are Nightdive's latest remasters the definitive editions?
Not quite perfect - but excellent nonetheless
Feature Why VRR is not a magic bullet for fixing poor performance
Variable refresh rate is a game-changer - but it has its limits
Feature The making of Senua's Saga: Hellblade 2 - the Ninja Theory interview
Breaking down an Unreal Engine 5 technological showcase
Feature Microsoft Auto Super Resolution tested: a new AI upscaler has arrived
The gaming highlight of the new Windows on ARM Copilot+ laptops
And does it with the best OLED display we've ever seen
Feature Marvel Rivals pushes Unreal Engine 5 hard - and Series S can't quite hack it
A promising, boundary-pushing hero shooter with work to do before it emerges from beta status
Despite a huge number of graphical options and modes, few combinations work well
Feature Luigi's Mansion 3 is Digital Foundry's pick as Switch's most technically impressive game
A generational retrospective kicks off with a focus on Nintendo first party games
Feature Forza Motorsport PC modded: extra detail and improved ray tracing are there for the taking
Plus: a look at performance optimisation since launch
Feature Ace Combat 7 is one of the most impressive Switch ports we've tested
An excellent, intelligently handled conversion of a genuinely superb game
Feature Concord: Guardians of the Galaxy meets a next-gen Overwatch?
A technically solid, well-made hero shooter that has potential
Feature AMD's FSR 3.1 upscaling tested: improved over FSR 2 but DLSS and XeSS are still ahead
Improvements are evident, but core issues remain
Feature From CD-ROM to Unreal Engine 5: Riven returns in spectacular style
Real-time 3D and VR deliver the immersion we could only dream of in the 1990s
Feature Frame generation for every game? Lossless Scaling vs FSR 3 and DLSS 3
Despite some limitations, this is a genuinely great new option
Feature Is Dragon's Dogma 2 finally fixed with patch 7 for PS5 and Series X/S?
UPDATE: The game's low/high toggle also adjusts resolution
Feature Asus ROG Ally X vs ROG Ally: Hands-on with the new, improved handheld
More memory and double the battery capacity make a difference
Feature Hands on with Astro Bot: creative, beautiful and authentically PlayStation
A game of the year contender
Feature Luigi's Mansion 2 HD is a smart, clean remake of the 3DS classic
With some of the best image quality we've seen on Switch
Feature Doom: The Dark Ages - how id Tech evolves for the current-gen console era
What we learned from the Xbox Showcase teaser
Trailer analysis for one of Konami's most exciting projects
Feature What have we learned from Perfect Dark's gameplay reveal trailer?
A very early tech breakdown of a highly promising Xbox title
Feature Assassin's Creed Shadows' reveal gives us our first look at the series' revamped technology
Ray tracing, improved physics, 30fps and more
Feature Lessons from Senua's Saga: Hellblade 2 - a milestone Unreal Engine 5 release on PC
Developers can learn a lot from what it gets right - and wrong
Feature Ark: Survival Ascended is the worst optimised Unreal Engine 5 game we've seen on console
Can customisable graphics options save the day?
Feature In Theory: what would a current-gen upgrade for Red Dead Redemption 2 look like?
A deep dive into the possibilities - from an unlocked last-gen version to a brand-new PS5/Xbox upgrade
Feature Selaco is a phenomenal new shooter built on the retro Doom engine
A beautiful fusion of FEAR, System Shock 2 and the original Doom
Feature Cross-gen face-off 2024: Xbox Series S comprehensively bests Xbox One X
The latest games run faster, play better and load more quickly on the junior Xbox
Feature Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?
Frame-rates, image quality and latency tested on all consoles
Feature Can Xbox Series S handle Senua's Saga: Hellblade 2?
And what about Steam Deck and Asus ROG Ally?
Feature Senua's Saga: Hellblade 2 is a defining moment in the evolution of real-time graphics
The Digital Foundry tech review
Feature Paper Mario: The Thousand Year Door - Is the drop to 30fps justified by the visual upgrades?
A lush but divisive remake of a much-loved GameCube classic
Feature Starfield's new Xbox performance modes are thoughtful and comprehensive
30, 40 or 60fps options available - but VRR works best
Feature Penny's Big Breakaway is a perfect blend of old-school platforming and brilliant innovation
Months on from release, we're still playing it - and here's why
Feature Unreal Engine 5.4: Epic's latest revision delivers big performance and feature wins
Yet frame-time stability, traversal stutter and shader precompilation still need improvement
Feature Final Fantasy 14's long-awaited Xbox version has black screens and an overactive chat filter
An otherwise a solid release tested, and how it matches up to PS5

















































