Latest Features - Page 5
Trailer analysis for one of Konami's most exciting projects
Feature What have we learned from Perfect Dark's gameplay reveal trailer?
A very early tech breakdown of a highly promising Xbox title
Feature Assassin's Creed Shadows' reveal gives us our first look at the series' revamped technology
Ray tracing, improved physics, 30fps and more
Feature Lessons from Senua's Saga: Hellblade 2 - a milestone Unreal Engine 5 release on PC
Developers can learn a lot from what it gets right - and wrong
Feature Ark: Survival Ascended is the worst optimised Unreal Engine 5 game we've seen on console
Can customisable graphics options save the day?
Feature In Theory: what would a current-gen upgrade for Red Dead Redemption 2 look like?
A deep dive into the possibilities - from an unlocked last-gen version to a brand-new PS5/Xbox upgrade
Feature Selaco is a phenomenal new shooter built on the retro Doom engine
A beautiful fusion of FEAR, System Shock 2 and the original Doom
Feature Cross-gen face-off 2024: Xbox Series S comprehensively bests Xbox One X
The latest games run faster, play better and load more quickly on the junior Xbox
Feature Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?
Frame-rates, image quality and latency tested on all consoles
Feature Can Xbox Series S handle Senua's Saga: Hellblade 2?
And what about Steam Deck and Asus ROG Ally?
Feature Senua's Saga: Hellblade 2 is a defining moment in the evolution of real-time graphics
The Digital Foundry tech review
Feature Paper Mario: The Thousand Year Door - Is the drop to 30fps justified by the visual upgrades?
A lush but divisive remake of a much-loved GameCube classic
Feature Starfield's new Xbox performance modes are thoughtful and comprehensive
30, 40 or 60fps options available - but VRR works best
Feature Penny's Big Breakaway is a perfect blend of old-school platforming and brilliant innovation
Months on from release, we're still playing it - and here's why
Feature Unreal Engine 5.4: Epic's latest revision delivers big performance and feature wins
Yet frame-time stability, traversal stutter and shader precompilation still need improvement
Feature Final Fantasy 14's long-awaited Xbox version has black screens and an overactive chat filter
An otherwise a solid release tested, and how it matches up to PS5
Feature Steam Deck has quietly become a reasonably capable ray tracing handheld
And the Asus ROG Ally is even better
Feature Dragon's Dogma 2 has a hidden path-traced renderer - and modders have found it
It's real, it works - but it's not built for gamers
Feature Windows 11 prestige handhelds review: Lenovo Legion Go vs OneXPlayer 2 Pro vs AyaNeo Kun
The heavyweights battle it out against Asus ROG Ally and Steam Deck
Feature Stellar Blade brings old-school console sensibilities to PS5 - with a modern flourish
A highly polished, bug-free experience
Feature Grounded comes to PS5 and Switch - but performance is a problem
The new releases stacked up against Xbox Series consoles
Feature Sea of Thieves on PlayStation 5: the next big Xbox multi-platform game tested
Plus: revisiting Xbox Series consoles and last-gen Xbox One X
Feature No Rest for the Wicked: the spectacular evolution of Moon Studios' graphics tech
Hands-on with the Early Access code
Feature PC image quality enhanced: the new DLSS and XeSS tested
Machine learning-based upscaling has evolved
Feature Alone in the Dark's 2024 remake is compelling but rough around the edges
The PS5 and Xbox Series console tech analysis
Feature Hellblade 2 looks like the most visually ambitious Unreal Engine 5 game yet
A closer look at Ninja Theory's state-of-the-art graphics
Feature Stellar Blade tech preview: what can we learn from the impressive PS5 demo?
Which mode is best, and what's the score with resolution and performance?
Feature Dragon's Dogma 2 patch analysis: more options are nice - but key issues remain
Toggling RT off boosts frame-rates - but the 30fps cap has frame-pacing problems
Feature Hi-Fi Rush on PS5 and the Xbox multi-platform story so far
Great games get a wider audience - but bugs and Xbox tech issues need closer attention
Feature Rise of the Ronin PS5 tech review: a good game marred by technical challenges
Team Ninja's engine takes to the open world, to mixed results
Feature Dragon's Dogma 2: a brilliant game in need of technical improvements
All consoles and PC put through their paces
Feature The big Horizon Forbidden West PC tech interview with Nixxes and Guerrilla Games
How one of PS5's most advanced games made its way across to PC
Feature Marvel's Spider-Man 2: what does the debug menu actually do?
It's patched out now, but the functionality was immense - and fascinating
Feature Inside Kingmakers: the big Digital Foundry tech interview
Talking animation, AI, performance and gameplay with the developers of 2024's biggest gaming surprise
Feature Upcoming Alan Wake 2 patch drastically improves GTX 10-series performance
A look at the new optimisations, plus general PC improvements since launch
Plus: xCloud is now streaming Series S software
Feature Final Fantasy 7 Rebirth tech review: an excellent but inconsistent experience
The launch experience stands to benefit from more polish and refinement
Feature Skull and Bones: the good, the bad, the ugly - and the utterly bizarre
We've got a range of issues with Ubisoft's 'quadruple-A' game

















































