Latest Features - Page 7
Feature Alan Wake 2 on Xbox Series X improves on PS5 performance
While Series S gets an intelligently compromised experience
Feature Brilliant visuals and growing pains: examining the first generation of Unreal Engine 5 games
UE5 represents the future of gaming graphics - but there's still work to be done
Feature Alan Wake 2 PC: how demanding is it - and what hardware do you need?
DF's optimised settings reveal a PC release with lots of scalability
Feature Alan Wake 2 on PlayStation 5 - Remedy raises the bar for visuals yet again
Plus: how the console experience stacks up against PC at its best
Feature Inside Marvel's Spider-Man 2: the Digital Foundry tech interview
Insomniac reveals the secrets behind its ambitious sequel
Feature Super Mario Bros. Wonder: an incredible game that shows perfect mastery of Switch hardware
The Digital Foundry tech review
Feature Redfall's 60fps patch works - but this isn't the redemption story we were hoping for
Genuine improvement in many areas, but many issues persist
Feature Marvel's Spider-Man 2: the next big leap for PlayStation 5?
A new showcase for visual detail, ray tracing - and the PS5 SSD
Feature Can Warhammer 40,000: Darktide on Xbox match the high-end PC experience?
A creditable effort with frustrating issues to address
Feature Hands-on with AMD FSR 3 frame generation - taking the fight to DLSS 3
Image quality looks good, but this is far from the finished article
Feature To what extent does Forza Motorsport on PC improve over consoles?
Series X comparisons, optimised settings and more in the DF tech review
Feature Forza Motorsport tech review: a pleasing upgrade for series veterans
But ray-traced reflections fall short of expectations - and Microsoft's own marketing
Feature Fixed on Switch: No Man's Sky's custom FSR 2 support dramatically improves the game
Alan Wake Remastered, The Outer Worlds and GTA Trilogy Definitive Editions also revisited
Feature It's true: Mortal Kombat 1 on Switch is just too big an ask for the hardware
But the game truly shines on PS5 and Xbox Series hardware
Feature The FTC leak: is Microsoft's vision for its next-gen console lacking in ambition?
Today's PCs are already offering more - and the cloud is not the answer
Feature Star Wars Jedi: Survivor on PC is still the worst triple-A PC port of 2023
Seven patches later, the PC port is still not fit for purpose
Feature Star Wars Jedi: Survivor finally delivers the 60fps mode we should have had at launch
RT is gone, performance improves - but some issues remain
Feature In theory: is a Starfield performance mode viable on Xbox Series X?
We built a unique PC to find out if 60fps is possible
Feature Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings
And yes, we've tested Act Three too
Feature Starfield launches as a polished, consistent experience on Xbox Series X and Series S
Graphics, performance and image quality: how the consoles compare
Feature Immortals of Aveum on PC: a demanding game with big hardware requirements
Unreal Engine 5's new features look beautiful, but require serious kit
Feature Inside Immortals of Aveum: the Digital Foundry tech interview
Behind the scenes on the first non-Epic game to ship with all Unreal Engine 5 next-gen features
Feature Immortals of Aveum pushes Unreal Engine 5 hard - and image quality suffers
Lumen and Nanite at 60fps? Something has to give
Feature Baldur's Gate 3 Act Three massively hits CPU performance - but why?
And is there anything you can do about it?
Feature Red Dead Redemption on PlayStation has one impressive upgrade
Improved image quality over Xbox back compat, but we had hoped for so much more
Feature Baldur's Gate 3 PC tech review: polish that puts other AAA games to shame
Plus: optimised settings for improved performance
Feature The Order: 1886 pushed visuals hard in 2015 - and still looks stunning today
Plus: an exclusive look at the game running at 60fps on PS5
Feature DirectX 11 vs Vulkan: which is best for Baldur's Gate 3?
Early DF recommendations ahead of our full PC coverage
Feature Pikmin 4 delivers an Unreal improvement over its predecessors
How Nintendo exploits Epic's engine for its latest first-party showcase
Feature Too big for Steam Deck? Remnant 2 and Ratchet and Clank: Rift Apart tested
Can Valve's modest PC handheld handle cutting-edge modern games?
Feature Ratchet and Clank: Rift Apart PC tech analysis - this port needed more time
Impressive tech, great scalability, but a host of issues to address
Feature Remnant 2 is a fitting showcase for Unreal Engine 5's Nanite technology
Extreme detail - but what about performance?
Feature Pikmin 1+2 on Switch gets the job done - but it could have been so much more
If modders can deliver HD textures and 60fps, why can't Nintendo?
Feature Portal: Prelude RTX brings a classic Source mod to the forefront of graphics technology
The first RTX IO game loads faster with less texture pop-in
Feature Forspoken revisited on PS5: does the final update fix the game's technical issues?
And is the game worth playing now versus Final Fantasy 16?
Feature The Last Hope on Switch: an absolute disaster and the worst game we've ever tested
Digital Foundry investigates the dregs of the Nintendo eShop
Feature Unreal Engine 5.2 features analysed: is this the answer to #StutterStruggle?
Plus: how procedural generation saves development time and boosts performance
Feature Can Final Fantasy 16's real-time graphics compare to FF13's CGI cinematics?
After 13 years, have gameplay visuals exceeded FMV quality?

















































