Latest Features - Page 7
Feature Daytona USA 2 is finally available to play at home after 25 years - and it's still brilliant
Model 3 emulation tested within Like a Dragon Gaiden: The Man Who Erased His Name
Feature EA Sports WRC: an engine change for the worse?
PC, PS5, Series X and Series S analysed
Feature A wealth of Unreal Engine 5 games are finally here - so how are the consoles coping?
Presentation and performance trends from PS5, Series X and Series S
Feature Teardown is a visual, physical showcase on PS5 and Xbox Series consoles
Original and distinctive - and not to be missed
Feature Steam Deck OLED doesn't just look better than LCD, it plays better too
Big input lag reductions on the new model
Feature Super Mario RPG for Switch expertly modernises a SNES classic
And it's almost perfect - except for one thing
Feature Starfield's new PC patch delivers the game we should have had at launch
The beta delivers DLSS, frame-gen and massive CPU/GPU performance boosts
Feature Lords of the Fallen is a stunning UE5 Soulslike with ongoing tech issues
Patches keep on coming but Xbox in particular still needs a lot of work
Feature Alan Wake 2: a deep dive into Remedy's high-end ray tracing
Along with optimised RT settings
Feature Inside Nvidia's new hardware for Switch 2: what is the T239 processor?
A new, custom Tegra heavy on machine learning and ray tracing
Feature Metal Gear Solid Master Collection Vol. 1 is anything but masterful
A litany of issues and an incredible lack of ambition make this a hard 'avoid'
Feature Alan Wake 2 on Xbox Series X improves on PS5 performance
While Series S gets an intelligently compromised experience
Feature Brilliant visuals and growing pains: examining the first generation of Unreal Engine 5 games
UE5 represents the future of gaming graphics - but there's still work to be done
Feature Alan Wake 2 PC: how demanding is it - and what hardware do you need?
DF's optimised settings reveal a PC release with lots of scalability
Feature Alan Wake 2 on PlayStation 5 - Remedy raises the bar for visuals yet again
Plus: how the console experience stacks up against PC at its best
Feature Inside Marvel's Spider-Man 2: the Digital Foundry tech interview
Insomniac reveals the secrets behind its ambitious sequel
Feature Super Mario Bros. Wonder: an incredible game that shows perfect mastery of Switch hardware
The Digital Foundry tech review
Feature Redfall's 60fps patch works - but this isn't the redemption story we were hoping for
Genuine improvement in many areas, but many issues persist
Feature Marvel's Spider-Man 2: the next big leap for PlayStation 5?
A new showcase for visual detail, ray tracing - and the PS5 SSD
Feature Can Warhammer 40,000: Darktide on Xbox match the high-end PC experience?
A creditable effort with frustrating issues to address
Feature Hands-on with AMD FSR 3 frame generation - taking the fight to DLSS 3
Image quality looks good, but this is far from the finished article
Feature To what extent does Forza Motorsport on PC improve over consoles?
Series X comparisons, optimised settings and more in the DF tech review
Feature Forza Motorsport tech review: a pleasing upgrade for series veterans
But ray-traced reflections fall short of expectations - and Microsoft's own marketing
Feature Fixed on Switch: No Man's Sky's custom FSR 2 support dramatically improves the game
Alan Wake Remastered, The Outer Worlds and GTA Trilogy Definitive Editions also revisited
Feature It's true: Mortal Kombat 1 on Switch is just too big an ask for the hardware
But the game truly shines on PS5 and Xbox Series hardware
Feature The FTC leak: is Microsoft's vision for its next-gen console lacking in ambition?
Today's PCs are already offering more - and the cloud is not the answer
Feature Star Wars Jedi: Survivor on PC is still the worst triple-A PC port of 2023
Seven patches later, the PC port is still not fit for purpose
Feature Star Wars Jedi: Survivor finally delivers the 60fps mode we should have had at launch
RT is gone, performance improves - but some issues remain
Feature In theory: is a Starfield performance mode viable on Xbox Series X?
We built a unique PC to find out if 60fps is possible
Feature Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings
And yes, we've tested Act Three too
Feature Starfield launches as a polished, consistent experience on Xbox Series X and Series S
Graphics, performance and image quality: how the consoles compare
Feature Immortals of Aveum on PC: a demanding game with big hardware requirements
Unreal Engine 5's new features look beautiful, but require serious kit
Feature Inside Immortals of Aveum: the Digital Foundry tech interview
Behind the scenes on the first non-Epic game to ship with all Unreal Engine 5 next-gen features
Feature Immortals of Aveum pushes Unreal Engine 5 hard - and image quality suffers
Lumen and Nanite at 60fps? Something has to give
Feature Baldur's Gate 3 Act Three massively hits CPU performance - but why?
And is there anything you can do about it?
Feature Red Dead Redemption on PlayStation has one impressive upgrade
Improved image quality over Xbox back compat, but we had hoped for so much more
Feature Baldur's Gate 3 PC tech review: polish that puts other AAA games to shame
Plus: optimised settings for improved performance

















































